10-18-2013, 03:56 AM
BUMP
to version 1.2
to version 1.2
It's been a while since I visited the Mini-Map script even though I've had it within my ABS demos for a while. While it's worked and allowed for both graphic icons and/or generated bitmap graphics for the on-map events... I was not satisfied with the actual 'impassable' tilework drawn.
I mean, while it worked, some tiles that blocked the player were not visible on the map. Nearly the same issue I've seen other minimap system encountered with other passible/impassible tiles.
So I took a look at the system that determined if a tile was passible or impassible and realized... it didn't need that much code. BUT at the same time, I thought that the system that actively drew the impassible tiles in the minimap also needed work. With 4 sides that could be individually turned on/off, there are 16 basic combinations of drawn tiles (more if I wanted to be uber-looney about it). So I redid the draw_map method too.
Enjoy.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)