07-14-2013, 03:19 AM 
	
	
	 I KINDA found what was causing the problem, but the repair wound nullify the fix, so I have an alternate way.
  I KINDA found what was causing the problem, but the repair wound nullify the fix, so I have an alternate way.Use my original MultiSlots script... pretty much use the default 'WINDOW' scripts.....
Then go to the SCENE code and go around line 420... Right after the INPUT method, add the following lines
if @right_window.index == 0
  return $game_system.se_play($data_system.buzzer_se) if @item_window.item == nil
end
Code:
#--------------------------------------------------------------------------
  # * Frame Update (when item window is active)
  #-------------------------------------------------------------------------- 
  alias mSlots_update_item update_item 
  def update_item
    # if C button was pressed
    if Input.trigger?(Input::C)
      if @right_window.index == 0
        return $game_system.se_play($data_system.buzzer_se) if @item_window.item == nil
      end
      # Get currently selected data on the item window
      item = @item_window.item
      # Play equip SE
      $game_system.se_play($data_system.equip_se)
      if @right_window.index == 1Just tested it with his CTB. ^_^

 
 
 MultiSlots!
 MultiSlots!
 
 
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