01-18-2013, 04:52 AM 
	
	
	
		Hm...  I cannot be ABSOLUTELY sure as you are using Atoa's system.  Good system from what I hear.  Mirrors some things I did too.
BUT.... in the config section (if you didn't touch it)... there's this:
Questions are, did you create status effects in your project for the Zombie Status? And if so, did you make sure they were set to this/these values? The configuration section can be altered to suit your tastes.
For the unaware, the ID value of the Knockout state is #1, Stun is #2, Venom #3 and so on. These are created and listed in the STATES tab of the database.
	
	
	
	
BUT.... in the config section (if you didn't touch it)... there's this:
Code:
ZOMBIE_STATES       = [17]      # Array of any Zombie Status effect
  ZOMBIE_ENEMY_STATE  = [17, 9]   # Array that sets enemies to a zombie stateQuestions are, did you create status effects in your project for the Zombie Status? And if so, did you make sure they were set to this/these values? The configuration section can be altered to suit your tastes.
For the unaware, the ID value of the Knockout state is #1, Stun is #2, Venom #3 and so on. These are created and listed in the STATES tab of the database.

 
 
 Zombification
 Zombification
 
 
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