11-06-2011, 04:31 AM
Did you (by any chance) perform an edit to Laura near the beginning? Like in the start_phase1 method in Scene_Battle where you'd see:
If so, you need to adjust your disable item code to match:
As you can see, the first bit of code obtains and sets the index of your escape option in the command window.
That's the whole ... height / 32 -1. The second item also uses the same formula to disable the same command.
I wrote this 4 1/2 years ago?
Code:
# Get index of Equip Command
@escape_actor_command_index = @actor_command_window.height / 32 - 1Code:
if $game_temp.battle_can_escape == false
@actor_command_window.disable_item(@actor_command_window.height / 32 - 1)
endThat's the whole ... height / 32 -1. The second item also uses the same formula to disable the same command.
I wrote this 4 1/2 years ago?

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)