06-19-2011, 12:52 PM
Use CTRL + SHIFT + F and search for class Sprite_Timer in any of your custom scripts (not from Sprite_Timer itself), and you'll possibly find the code causing timer problems. Just so you don't have to physically delete the code, you can disable it by putting =begin at the top and =end at the bottom. Afterwards, test play your game and see if any timer issues come up.
If a custom script modded the Sprite_Timer object, you can probably disable it without a problem. On the other hand, you might want to figure out why the timer mod is there. Remember to wrap the class snippet in =begin and =end to test play before you actually go and delete it.
If a custom script modded the Sprite_Timer object, you can probably disable it without a problem. On the other hand, you might want to figure out why the timer mod is there. Remember to wrap the class snippet in =begin and =end to test play before you actually go and delete it.

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