![[Image: menusysadd.png]](http://save-point.org/images/prefix_icons/SPEC-Scripts/menusysadd.png)
You have a new menu feature or something that changes an existing one?
Menu Add-Ons: A-Z

kyonides (October 29, 2015)
This plugin or javascript file with a bunch of lines of code adds the Enemy Book option to the main menu.

by RPG Advocate (unknown date)
This script changes the Enter Hero Name window to allow for both English and Japanese input. It also changes the style to that of the newer Final Fantasy games.

by RPG Advocate (Date Unknown)
This window changes the Equip menu to look like the one in the images which are linked below. Increases in stats by equipping a weapon are shown in whatever color is returned by Window_Base#up_color (green by default). Decreases are shown in whatever color is returned by Window_Base#down_color (gray by default). The elemental and status attack/defense are shown below the stat increases. By default, these are shown in words, but could be easily converted to icons.

by Alistor (March 26, 2007)
Based off the menu found in SephirothSpawn's Limit System, this allows a player to set the limit type for each and every character, as well view overdrive skills on a separate screen from the regular skills.

SoulPour777 (November 5, 2015)

Note: The particle script part is all done by Mog first hand, so for clarifications, the script should still be credited to him, not mine.

SoulPour777 (December 18, 2015)

Plugins that adds new scenes and features that are not default in RMMV.

by computerwizoo7 (March 25, 2010)
Well, pretty much aliased the wizmenu with scene_map, thats all i did for wizmenu but i added a title screen script with options added to the command window. It features Custom images, Image effects/animation, Menu music and more.

by Raziel
Plays a bgm in theMenu screen.

SoulPour777 (January 2, 2016)

Plugins that adds new scenes and features that are not default in RMMV.

SoulPour777 (January 4, 2016)

Plugins that adds new scenes and features that are not default in RMMV.

SoulPour777 (November 28, 2015)

Plugins that adds new scenes and features that are not default in RMMV.

SoulPour777 (December 20, 2015)

Plugins that adds new scenes and features that are not default in RMMV.

by Decibel (June 12th, 2008)
Inserts a control panel allowing RPG Maker VX users to easily change game settings.

xuroth (March 10, 2011)
This is my first script! This script allows you to show details for your Items, Weapons, Armors, and Skills. This is just a very basic system.

DerVVulfman (June 28, 2017)
The item script by Moghunter renders three different item categories, separating normal items from both weapons and armors. This patch allows you to create a fourth item group which one can use for special goods like 'Quest' items. Or this can be used as a model for would-be scripters who wish to make or modify the Moghunter Item script.

by DerVVulfman (January 15, 2006)
This system rewrites the Item and Skill and Equipment menus to subdivide them into smaller categories (Fire spells, Healing Spells, Limit Break skills... or Battle Items, Armor, Keys and Potions). This system also permits you to have an extra pop-up display that delivers MORE information on each item, which may include up to 7 additional lines of detailed information from an outside text file.

SoulPour777 (November 25, 2015)

Plugins that changes or adds feature to the already default Menu interface of RMMV.

by kyonides (June 22, 2023)
There was an old scriptlet that would make you pick the stats you don't want to show up.
My script actually asks you to tell it which stats you want to show on screen on different menu scenes.

by kyonides (July 27, 2023)
There was a forumer that wanted to add some custom boxes that could replace the default, ugly, boring rectagle called the window cursor. Since I had already published the KToggleButtons scripts, it seemed to be a pretty easy request for a skillful guy like me. And here it is!

SoulPour777 (February 27, 2014)

A certain create_background edit that allows you to have random menu backgrounds whenever you go to your menu.

by DerVVulfman (March 27th, 2009)
This code allows you to use a newer 'Window_RingCommand' script instead of the default system's 'Window_Command', and by doing so, have a ring system of commands.

by Kyonides (December 29, 2022)
I have come up with a very simple scriptlet that will allow the game developers to show a simple map name window plus a brand new label telling the player how safe that map actually is. This window will be shown on the menu screen only.

posted by Xenres (October 24, 2010)
by Naramura
This system supports window and background transparency, so you can potentially set it up so that you can see the map through the menu.

SoulPour777 (August 11, 2014)

This script is an extended description window wherein the developer can assign character titles that can be achieved my any of the actors in the party, or even party members that left the party already. This can also function as a way to set up user controlled achievements.

by mephistox (December 2nd, 2007)
This script allow the custom creation of a scene with differents windows, that shows differents atributes for the Profession/offices, thought this script not only have that limit, Its make to customize the fully possible of all the script, and you can make a lot of things with this.

by Blazingamer (October 24th, 2007)
It's a quick keys script that when you press a number key it will bring up a scene from the menu. It's an easy just follow the instructions script that isn't all that complex.

by DerVVulfman (January 5th, 2009)
This script is yet another configuration system as you would likely encounter everywhere in the RPGMaker series of forums. Not much would be different either, save for the fact this one is virtually plug-and-play and saves a configuration file rather than storing its values within a savegame.

by ParaDog
Posted by DerVVulfman (February 7, 2008)
This script alters the comprehensive STATUS screen to give a little more detail.

SoulPour777 (February 27, 2014)

This script allows you to select a character of choice. The script can be used via a script call. It allows the using of voice and cursor effects. Returning to map while in Scene is also available.

SoulPour777 (February 27, 2014)

This script changes the Actor’s Face depending on his/her HP and MP Status.

SoulPour777 (November 8, 2015)

Plugins that adds new scenes and features that are not default in RMMV.

by AVGB;KBGaming (February 9, 2019)
An edit of Yanfly's Engine Ace, I added and/or improved some functionality.
Added functionality for integration with Ninjamida's Jukebox script.
Note: I'm not sure who exactly AeristheDrummer is, but I have a guess. I won't elaborate here.
Within "My old scripts and mods (not all of them)"

SoulPour777 (November 14, 2015)

Plugins that changes or adds feature to the already default Menu interface of RMMV.

Victor Sant (January 11, 2012)
This script allows to change the descriptions for actors, items, equipment and skills during the game. The changes are stored on the save file, so it does not affect different saves.

Victor Sant (August 4, 2012)
This script allows to set skills or items to be used directly when selecting the commands, so the skill or item selection menu won’t be opened. Useful to make commands with special effects, such as ‘Steal’.

Victor Sant (January 13, 2012)
This script allows to a higher control over the traits. You can set traits to be active only if certain conditions are met or add and remove traits manually with comment calls.

by Zeriab (August 22th, 2007)
This is a mix-in module for windows subclassing designed to 'enhance' the arrow-key movement system used to select the item by creating warping. That is, if you are at the bottom and press down you will go up to the top in the next column. Like-wise for down, left and right.

by kyonides (02-06-2008)
This is just a very simple script that will let you know how many times you were victorious or if you were defeated very often, he, he, he. It will also tell you how many times your heroes escaped from battlefield like cowards he he he he.

by DerVVulfman (May 22, 2024)
This menu addition allows the player to select a windowskin for use in their menus. It overwrites the $game_system.windowskin_name value that is initially set on game start, and is normally saved within savegames.