12-28-2010, 04:09 AM
I have the fix. It's easy:
1) Edit the header of the script to resemble this:
2) Change the thanks section of the script to this:
Then, go down and change the attack_effect method from this...
to this...
Simply put, I called the 'sets_ae' routine twice... effectively asking for battle calculations twice. Eliminate the first one.
Oh, and while typing this, I'm updating / bumping Angie about it too.
1) Edit the header of the script to resemble this:
Code:
#==============================================================================
# ** ANGIE'S EQUIPMENT SETS
#------------------------------------------------------------------------------
# by DerVVulfman
# version 2.3
# 12-27-2010
# SDK 2.2+ Compatible (so far)
#------------------------------------------------------------------------------2) Change the thanks section of the script to this:
Code:
#------------------------------------------------------------------------------
#
# CREDITS AND THANKS:
#
# Thanks to SephirothSpawn who is a fairly decent teacher (damn... he's half
# my age!) who did some initial work on skills that get equipped. And thanks
# to entrando for a li'l help with the Pop-Up waiting system. And finally,
# thanks to Prioran of Save-Point.Org for noticing an extra-damage glitch.
#
#==============================================================================Then, go down and change the attack_effect method from this...
Code:
alias sets_ae attack_effect
def attack_effect(attacker)
sets_ae(attacker)
# Attach base damage to battler (for self.base_damage)
@sets_damage = nil
# Execute the original process
set_result = sets_ae(attacker)to this...
Code:
alias sets_ae attack_effect
def attack_effect(attacker)
# Attach base damage to battler (for self.base_damage)
@sets_damage = nil
# Execute the original process
set_result = sets_ae(attacker)Simply put, I called the 'sets_ae' routine twice... effectively asking for battle calculations twice. Eliminate the first one.
Oh, and while typing this, I'm updating / bumping Angie about it too.

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