Action Message
#1
Action Message
Version: 1.0


Introduction
This script Displays a message whenever an action is performed, you can define a message for each battler for attacks (w/wo weapon), skills, items, defends, escapes, waiting, and other actions. Also supports individual messages for skills and items.


Screenshots
Type some text, put it in a window, display it and what do you have. The Screenshot ^_^


Demo
Download Here


Script
The families don't like messages. It said NO SCRIPT FOR THE FAMILIES.


Instructions
See the Setup Script


FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.
As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.


Compatability
Requires SDK Part I
Requires MACL Libraries -> Action Test*, Array.list*, and Actor and Party Info

* Updated Version can be found in the demo


Credits and Thanks
Twilight for the idea
Twilight and Raven for pestering me about individual messages for skills and items
Raven for catching an error


Author's Notes
Scripted in less than two hours :p


Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.
Reply


Messages In This Thread
Action Message - by Trickster - 03-01-2008, 03:43 AM

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