09-18-2005, 01:00 PM
This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given. If you are the owner of the thread, please contact administration.
No support is given. If you are the owner of the thread, please contact administration.
In the Scene_Title add this:
Code:
@cursor = Sprite.new
@cursor.bitmap = RPG::Cache.title("TitleCommand")
@cursor.x = @command_window.x - 16
@cursor.y = @command_window.indexposition + @command_window.y + 22
@cursor.z = @command_window.z + 10
below this:
Code:
@command_window.y = 288
@continue_enabled = false
for i in 0..3
if FileTest.exist?("Save#{i+1}.sav")
@continue_enabled = true
end
end
Then, below Graphics.freeze add this:
Code:
@cursor.dispose
Then, below this:
Code:
def update
@command_window.update
add this:
Code:
@cursor.update
@cursor.y = @command_window.indexposition + @command_window.y + 20
Add this in the end:
Code:
#-----------------------------------------------------------------
class Window_Command < Window_Selectable
#-----------------------------------------------------------------
alias slipknot_command_initialize initialize
def initialize(width,commands)
slipknot_command_initialize(width,commands)
@index = index
end
#-----------------------------------------------------------------
def indexposition
indexpos = 32*@index
return indexpos
end
#-----------------------------------------------------------------
end
And don't forget import the cursor (24*24)(If you don't have one, use the mine).
¬|Note|¬ If you want a Title Command Window with only the letters below:
Code:
@command_window = Window_Command.new(192, [s1,s2,s3])
add this:
Code:
@command_window.opacity = 0