Cursor in the Title - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Cursor in the Title (/thread-6962.html) |
Cursor in the Title - Sheol - 09-18-2005 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. In the Scene_Title add this: Code: @cursor = Sprite.new below this: Code: @command_window.y = 288 Then, below Graphics.freeze add this: Code: @cursor.dispose Then, below this: Code: def update add this: Code: @cursor.update Add this in the end: Code: #----------------------------------------------------------------- And don't forget import the cursor (24*24)(If you don't have one, use the mine). ¬|Note|¬ If you want a Title Command Window with only the letters below: Code: @command_window = Window_Command.new(192, [s1,s2,s3]) add this: Code: @command_window.opacity = 0 |