03-20-2014, 07:42 AM
(This post was last modified: 7 hours ago by DerVVulfman.)
RGSS3 - Scene Display Ex
Author: Soulpour777
Web URL: infinitytears.wordpress.com
Version 1.0
Script Category: Custom Scene
Description:
This script allows you to display different images of different kind, of which it serves as a multipurpose custom scene. It can be a monster book, town book, encyclopedia of items, encyclopedia of people met, notebook or any other types of images you want to display. The script intends to display image rather than a embedded text or graphic is because for the developer to be free on making their designs on the image shown rather than limited graphic shown from the maker.
Usage:
to call the Scene Display Ex, do this script call:
SceneManager.call(Soulpour_SceneDisplay)
Credits:
- Makapri for the art used.
Script:
Author: Soulpour777
Web URL: infinitytears.wordpress.com
Version 1.0
Script Category: Custom Scene
Description:
This script allows you to display different images of different kind, of which it serves as a multipurpose custom scene. It can be a monster book, town book, encyclopedia of items, encyclopedia of people met, notebook or any other types of images you want to display. The script intends to display image rather than a embedded text or graphic is because for the developer to be free on making their designs on the image shown rather than limited graphic shown from the maker.
Usage:
to call the Scene Display Ex, do this script call:
SceneManager.call(Soulpour_SceneDisplay)
Credits:
- Makapri for the art used.
Script:
Code:
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# RGSS3 - Scene Display Ex
# Author: Soulpour777
# Web URL: infinitytears.wordpress.com
# Version 1.0
# Script Category: Custom Scene
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Description:
# This script allows you to display different images of different kind, of which
# it serves as a multipurpose custom scene. It can be a monster book, town book,
# encyclopedia of items, encyclopedia of people met, notebook or any other
# types of images you want to display. The script intends to display image
# rather than a embedded text or graphic is because for the developer to be
# free on making their designs on the image shown rather than limited graphic
# shown from the maker.
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Usage:
# to call the Scene Display Ex, do this script call:
# SceneManager.call(Soulpour_SceneDisplay)
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Terms of Use:
# For my terms of use, visit: http://infinitytears.wordpress.com/terms-of-use/
# This script is only for NON COMMERCIAL USE. Contact me for commercial one.
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Do not touch this unless you know what you're doing.
$image_displayed = ""
module Soulpour
module Scene_Display
# This hash contains all the display commands. You can add as many as you
# want, then define what they would do down on the Soulpour_SceneDisplay.
Commands = {
"Myalai" => :myalai,
"Cyclops" => :cyclops,
"Note" => :booknote
}
# This hash contains all the display images displayed on the Scene Book.
# It contains images rather than texts because of the better design
# that can be implemented rather than formatting plain texts on the
# window.
Display_Images = {
1 => "Myalai",
2 => "Cyclops",
3 => "Book"
}
end
end
#==============================================================================
# ** Soulpour_DisplayCommand
#------------------------------------------------------------------------------
# This command window appears on the Scene Display screen.
#==============================================================================
class Soulpour_DisplayCommand < Window_Command
#--------------------------------------------------------------------------
# * Initialize Command Selection Position (Class Method)
#--------------------------------------------------------------------------
def self.init_command_position
@@last_command_symbol = nil
end
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0)
end
#--------------------------------------------------------------------------
# * Get Window Width
#--------------------------------------------------------------------------
def window_width
return 160
end
#--------------------------------------------------------------------------
# * Get Number of Lines to Show
#--------------------------------------------------------------------------
def visible_line_number
item_max
end
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_main_commands
end
#--------------------------------------------------------------------------
# * Add Main Commands to List
#--------------------------------------------------------------------------
def add_main_commands
Soulpour::Scene_Display::Commands.each { |key, value|
add_command(key, value)
}
end
#--------------------------------------------------------------------------
# * Get Activation State of Save
#--------------------------------------------------------------------------
def save_enabled
!$game_system.save_disabled
end
#--------------------------------------------------------------------------
# * Processing When OK Button Is Pressed
#--------------------------------------------------------------------------
def process_ok
@@last_command_symbol = current_symbol
super
end
end
#==============================================================================
# ** Window_SceneDisplay
#------------------------------------------------------------------------------
# This window displays the Scene Display.
#==============================================================================
class Window_SceneDisplay < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(160, 0, book_window_width, book_window_height)
refresh
self.z = 20
end
#--------------------------------------------------------------------------
# * Get Window Width
#--------------------------------------------------------------------------
def book_window_width
Graphics.width - 160
end
#--------------------------------------------------------------------------
# * Get Window Height
#--------------------------------------------------------------------------
def book_window_height
Graphics.height
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
contents.clear
end
#--------------------------------------------------------------------------
# * Open Window
#--------------------------------------------------------------------------
def open
refresh
super
end
end
#==============================================================================
# ** Soulpour_SceneDisplay
#------------------------------------------------------------------------------
# This class performs the Scene Display screen processing.
#==============================================================================
class Soulpour_SceneDisplay < Scene_MenuBase
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
@book_screen = Window_SceneDisplay.new
create_command_display
display_image_in_window
end
#--------------------------------------------------------------------------
# * Create Command Display
#--------------------------------------------------------------------------
def create_command_display
@display_command = Soulpour_DisplayCommand.new
@display_command.set_handler(:ok, method(:on_display_ok))
end
#--------------------------------------------------------------------------
# * On Display OK
# This is where you would edit the functions that would happen when you
# press the options. Adding is easy, just follow the format of the
# commands below and add the functions you made or modified from above.
# display_image_in_window and @display_command.activate must be always
# present, and redispose should be on top everytime.
#--------------------------------------------------------------------------
def on_display_ok
case @display_command.current_symbol
when :myalai
redispose
$image_displayed = Soulpour::Scene_Display::Display_Images.values[0]
display_image_in_window
@display_command.activate
when :cyclops
redispose
$image_displayed = Soulpour::Scene_Display::Display_Images.values[1]
display_image_in_window
@display_command.activate
when :booknote
redispose
$image_displayed = Soulpour::Scene_Display::Display_Images.values[2]
display_image_in_window
@display_command.activate
end
end
#--------------------------------------------------------------------------
# * Display Image
# This is where the displaying of the alternate images is created
#--------------------------------------------------------------------------
def display_image_in_window
@image_displayed = Plane.new
@image_displayed.bitmap = Cache.picture($image_displayed)
@image_displayed.z = 120
end
#--------------------------------------------------------------------------
# * Redispose
# Redispose means that you need to destroy the image when you press the
# commands, as to it is already present and create it again to display
# the image. Once displayed, you need to destroy that image again when
# you select another command.
#--------------------------------------------------------------------------
def redispose
@image_displayed.bitmap.dispose
@image_displayed.dispose
end
#--------------------------------------------------------------------------
# * Update Basic
#--------------------------------------------------------------------------
def update
update_basic
if Input.trigger?(:B)
redispose
RPG::SE.new("Cancel1",100,100).play
SceneManager.goto(Scene_Map)
end
end
end
Huhubugin, Bubuuin, Daranasin, Ating tuklasin, Diwa't isip bubuhayin
Mula sa wala, Mundo ay nilikha, Nililok na mukha, Sa siklab ay nagsimula,
Tinanglaw ang palad, Likhang binigyang malay, Sa init, Hugis ang binagay!
Apoy! Mula sa wala, Mundo ay nilikha
Tinanglaw ang palad, Sa apoy hugis ang binagay
Mula sa wala, Mundo ay nilikha, Nililok na mukha, Sa siklab ay nagsimula,
Tinanglaw ang palad, Likhang binigyang malay, Sa init, Hugis ang binagay!
Apoy! Mula sa wala, Mundo ay nilikha
Tinanglaw ang palad, Sa apoy hugis ang binagay
![[Image: UfhwrmV.png]](https://i.imgur.com/UfhwrmV.png)

