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    Thread: RPG Inventor
Post: RPG Inventor

Archeia Wrote: -- I was wondering for passability, can you somehow make them dynamic? It's just lately in rpgmaker we do this thing where we use a picture to determine the passability so that slopes ...
jneul Art and Design 44 48,884 01-06-2010, 09:49 AM
    Thread: RPG Inventor
Post: RPG Inventor

chickendips Wrote: -- i cannot wait for the 64x compatibility/version of this, it's wat i been looking for all along. ;) -- I may have to wait for Microsoft to fix the compatibility of Direct x and...
jneul Art and Design 44 48,884 12-23-2009, 05:13 PM
    Thread: RPG Inventor
Post: RPG Inventor

Ok not a big update, but I finally got my Icons done, how I wanted them to be, with many thanks to OceansDreams(rpg revolution site) [spoiler] Screen shot: http://i714.photobucket.com/albums/ww146/...
jneul Art and Design 44 48,884 12-23-2009, 12:05 PM
    Thread: RPG Inventor
Post: RPG Inventor

Update: at last now RPG Inventor has the ability to run in the following resolution modes:800 x 600 1024 x 768 1280 x 1024 (full screen) [spoiler] pictures: http://i714.photobucket.com/albums/ww1...
jneul Art and Design 44 48,884 12-20-2009, 05:40 PM
    Thread: RPG Inventor
Post: RPG Inventor

Update: first of all I would like to make an apology for my absence lately the past two weeks have been very busy, i have now upgraded to windows 7, so i should now be able to get back to working on R...
jneul Art and Design 44 48,884 12-05-2009, 10:40 AM
    Thread: RPG Inventor
Post: RPG Inventor

Another Update :^_^:, we now have given the ability to adjust the scale that the map is drawn, here are the screenshots [spoiler=More screenshots]http://i714.photobucket.com/albums/ww146/jneul/rpg%...
jneul Art and Design 44 48,884 11-18-2009, 01:31 PM
    Thread: RPG Inventor
Post: RPG Inventor

Update: Here are some new screenshots of Event Handing (not scripting) [spoiler=Event Setup Pictures] http://i714.photobucket.com/albums/ww146/jneul/rpg%20inventor%20rebrand/screen18.jpg http://i...
jneul Art and Design 44 48,884 11-14-2009, 05:07 PM
    Thread: RPG Inventor
Post: RPG Inventor

EJlol Wrote: -- it's the wrong movie ;) anyway, you really should try to make the map loading faster, cause its annoying if you have to wait every time you switch from map :/ -- oops updated t...
jneul Art and Design 44 48,884 11-11-2009, 08:13 PM
    Thread: RPG Inventor
Post: RPG Inventor

Update: Here you go as promised of movie of the map change event in action (plus music is back working again) [spoiler=New Movie] http://i714.photobucket.com/albums/ww146/jneul/rpg%20inventor%20rebran...
jneul Art and Design 44 48,884 11-11-2009, 02:50 PM
    Thread: RPG Inventor
Post: RPG Inventor

I am keeping that map for when I put in the map change event today, that way I can demonstrate the new interface working much better, it was not much hard work because i was was just alot of copying a...
jneul Art and Design 44 48,884 11-10-2009, 08:41 AM
    Thread: RPG Inventor
Post: RPG Inventor

Update: I hope you are not too disappointed in this short clip but it shows the RPG Player working with my new interface (at an average of 48-50fps!!), it looks like I have some boundary issues with l...
jneul Art and Design 44 48,884 11-10-2009, 12:46 AM
    Thread: RPG Inventor
Post: RPG Inventor

Ok another update, here are the screenshots of the Character Setup Dialog [spoiler=Character Setup Dialog]http://i714.photobucket.com/albums/ww146/jneul/rpg%20inventor%20rebrand/screen12.jpg http:...
jneul Art and Design 44 48,884 11-07-2009, 05:19 PM
    Thread: RPG Inventor
Post: RPG Inventor

Here are more screenshots,, I have used the Inquistor Tile Set just to show how flexible the program is [spoiler] http://i714.photobucket.com/albums/ww146/jneul/rpg%20inventor%20rebrand/screen7.jpg ...
jneul Art and Design 44 48,884 11-06-2009, 01:14 PM
    Thread: RPG Inventor
Post: RPG Inventor

Update: good news I fixed the speed at which tiles are added for my new interface last night here is a quick video to show you the new fix in action [spoiler=add tile fix in action] http://i714.ph...
jneul Art and Design 44 48,884 11-02-2009, 01:12 PM
    Thread: RPG Inventor
Post: RPG Inventor

Update: I have been working really hard on the new interface for RPG Inventor, and finally I have some new things to show you all. In the next few days expect a flood of new screens, as I am making re...
jneul Art and Design 44 48,884 10-31-2009, 03:03 PM
    Thread: RPG Inventor
Post: RPG Inventor

PK8 Wrote: -- Okay, I just spoilered every image in this thread, it was killing some internet connections. -- woops sorry, how do i do spoilers on this site, i know how to do it on other sites or is...
jneul Art and Design 44 48,884 10-30-2009, 09:00 AM
    Thread: RPG Inventor
Post: RPG Inventor

FreakOfNature Wrote: -- Yup, exactly what i did, strange yeah. E- Well if you want you can use this tileset to show off your maker anyway, it may get more people interested if you don't use the RMXP ...
jneul Art and Design 44 48,884 10-30-2009, 01:44 AM
    Thread: RPG Inventor
Post: RPG Inventor

FreakOfNature Wrote: -- Yup i did this before testing the game jneul. I think i've only felt a little lag/slowdown when scrolling up and down the tileset to choose a piece to set. -- hmmm thats weir...
jneul Art and Design 44 48,884 10-30-2009, 12:39 AM
    Thread: RPG Inventor
Post: RPG Inventor

FreakOfNature Wrote: -- Alrighty! I will let you know if i have any other probs ^^ Out of curiosity (doesn't matter to me one way or the other), how many people do you have working on each area (pixe...
jneul Art and Design 44 48,884 10-29-2009, 10:28 PM
    Thread: RPG Inventor
Post: RPG Inventor

FreakOfNature Wrote: -- I seem to be having troubles with the maker, i was able to start editing a map with the regular rtp but here's how it went. I placed some trees at random, placing some in fro...
jneul Art and Design 44 48,884 10-29-2009, 07:44 PM