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+[Custom Title Screen Menu]+
#1
Custom Title Screen Menu
Version 1.0
by Woratana
Release Date: 04/04/2008

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given. If you are the owner of the thread, please contact administration.


Introduction
This script will help you add, arrange, and edit menu in title screen easier.

You can easily move, change its size, change skin, and change opacity.


Features
Version 1.0
- Easy to Edit window's appearance (size, position, skin, opacity)
- Easy to Add/Arrange commands
- Included built-in method to help you make new command easier


Script
Place it above main

Script


Instruction
- Setup script between this line...
Code:
#====================================================================
  # +[START SETUP SCRIPT HERE]+
  #--------------------------------------------------------------
and this line...
Code:
#-------------------------------------------------------------------------
  # +[END SETUP SCRIPT HERE]+
  #-------------------------------------------------------------------------

Here are the setup guides from script:
Code:
#--------------------------------------------------------------------------
  # ** Command Window Appearance Setup
  #----------------------------------------------------------------------
  # * Type the integer number to use that value,
  # e.g. COMMAND_WINDOW_X = 200
  # * or type script in '...' to use number calculate by script.
  # e.g. COMMAND_WINDOW_X = '(544 - @command_window.width) / 2'
  # Note: You can use script in COMMAND_WINDOW_X and COMMAND_WINDOW_Y
  #--------------------------------------------------------------------------

Code:
#--------------------------------------------------------------------------
  # ** Commands List Setup
  #----------------------------------------------------------------------
  # ** Template **
  # COMMAND[Command Index] = ['Text', 'Script']
  # e.g. COMMAND[1] = ['Test Command', 'scene("Scene_Test.new")]
  
  # ** Description **
  # Command Index
  # << Command Index start from 0. The lower index will show above higher index
  # 'Text'
  # << Text you want to show for that command, type text in '...'
  # 'Script'
  # << Script to run when player choose that command, type script in '...'

Code:
#-------------------------------------------------------------------------
  # ** Built-in Method
  # * List of built-in method, you can put this in 'Script' in Template
  #-------------------------------------------------------------------------
  # 'command_new_game' : New Game
  # 'command_continue' : Continue Game
  # 'command_shutdown' : Shut down Game
  
  # 'scene("Scene_Name.new")' : Change Scene to 'Scene_Name.new'
  # e.g. 'scene("Scene_End.new")'
  # e.g.2 'scene("Scene_Menu.new(2)")'
  
  # 'new(Map ID, X, Y, Members)' : New Game in specific location and members
  # e.g. 'new(1, 10, 8, [1,2,3])'
  # << New Game in Map ID 1 at coordinate (10,8) with Actor ID 1,2,3 in party
  # Note: You may use this method for Game Tutorial


Compatibility
This script rewrite methods update and create_command_window

so it may not work with scripts that need to edit those methods.


Author's Notes
Free for use in your non-commercial work if credit included. If your project is commercial, please contact me.

Please do not redistribute this script without permission. If you want to post it on any forum, please link to this topic.
}


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