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Friend Death Status
#1
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This script adds a status if someone's friend dies, and takes it away if they come back alive. Use statuses that are set to go away at the end of battle.

Script


This section at the top is an example:
Code:
SG_Enemy_FriendDeathStatus = {
  1 => { 2 => 3, 3 => 4 },
  5 => { 5 => 3 }
  }
SG_Actor_FriendDeathStatus = {
  1 => { 8 => 13 }
  }

It works like this: DeadGuy'sID => { FriendID => StateID, ... }

From the example:
A ghost dying gives enemies 2 & 3 states
Enemy 5 dying gives any other enemy 5's poison
Arshes dying gives Hilda a state

Let me know if it doesn't work well or there's a bunch of bugs
}


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