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Evolving Enemies
#1
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This script causes enemies to turn into other ones when whatever condition is met. Think of it as being like using a bunch of conditional branches in troop events for every monster.

Script


It might be a bit hard to figure out how to set up if you have no scripting knowledge at all. Here's the example explained:

Code:
SG_EnemyEvolve = {
  1 => ['$game_switches[5]',5],
  2 => ['$game_variables[6] > 6',7,
        '$game_party.actors[0].level > 5',4],
  5 => ['!$game_switches[10]',6]
  }


When switch #5 is on, enemy 1 will become enemy 5

When variable #6 is higher than 6, enemy 2 will become #7
When the first group member's level is higher than 5 AND variable 6 is less than 7, enemy 2 will become 4

When switch 10 isn't on, enemy #5 will become enemy #6
When switch 5 is on and switch 10 isn't, enemy 1 becomes enemy 6 as well

Enjoy smile.gif Please report any bugs. If you need help figuring how to check for something, ask away
}


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