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Hp&sp Bars
#1
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Hello!

It's script Slpiknot, edited by me

Create new class over Main
and it insert the code:
Code:
#-----------------------------------------------------------------
class Scene_Map
#-----------------------------------------------------------------
alias sk_bar_main main
def main
  @bars = Window_Sk_Bars.new
  sk_bar_main
  @bars.dispose if @bars != nil
end
#-----------------------------------------------------------------
alias sk_bar_update update
def update
  @bars.update
  sk_bar_update
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_Base < Window
#-----------------------------------------------------------------
def sk_initialize(font=0,size=22)
  font = "Tahoma" if font == 0
  self.contents = Bitmap.new(self.width-32,self.height-32)
  self.contents.font.name = font
  self.contents.font.size = size
end
#-----------------------------------------------------------------
def draw_text_outline(x,y,w,h,str,c=normal_color,a=0)
  self.contents.font.color = Color.new(0,0,0,255)
  self.contents.draw_text(x-1,y,w,h,str,a)
  self.contents.draw_text(x+1,y,w,h,str,a)
  self.contents.draw_text(x,y+1,w,h,str,a)
  self.contents.draw_text(x,y-1,w,h,str,a)
  self.contents.font.color = c
  self.contents.draw_text(x,y,w,h,str,a)
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_Sk_Bars < Window_Base
#-----------------------------------------------------------------
def initialize
  super(50,-8,206,96)
  sk_initialize("Arial")
  self.opacity = 0
end
#-----------------------------------------------------------------
def update
  self.contents.clear
  actor = $game_party.actors[0]
  draw_actor_hp(actor,30,0)
  draw_actor_sp(actor,40,0)
end
#-----------------------------------------------------------------
def draw_actor_hp(actor,x,y)
  width = 128
  y += 4
  white = Color.new(255,255,255,255)
  black = Color.new(98,51,0,255)
  w = width * actor.hp / actor.maxhp
  # White border
  self.contents.fill_rect(x+1, y-1, width-2, 1, white)
  self.contents.fill_rect(x, y, width, 1, white)
  self.contents.fill_rect(x-1, y+1, width+2, 9, white)
  self.contents.fill_rect(x, y+10, width, 1, white)
  self.contents.fill_rect(x+1, y+11, width-2, 1, white)
  # Black back
  self.contents.fill_rect(x+2, y, width-4, 1, black)
  self.contents.fill_rect(x+1, y+1, width-2, 1, black)
  self.contents.fill_rect(x, y+2, width, 7, black)
  self.contents.fill_rect(x+1, y+9, width-2, 1, black)
  self.contents.fill_rect(x+2, y+10, width-4, 1, black)
  # Generating the color
  val = 255 * ((actor.hp*100)/actor.maxhp)
  green = 255 - val/100
  color = Color.new(224,green,0,255)
  w_color = Color.new(255,green+32,96,255)
  if green > 64 then green -= 32
  elsif green > 128 then green -= 64 end
  b_color = Color.new(172,green,0,255)
  # Making the bar
  self.contents.fill_rect(x+2, y, w-4, 1, w_color)
  self.contents.fill_rect(x+1, y+1, w-2, 1, w_color)
  self.contents.fill_rect(x, y+2, w, 7, color)
  self.contents.fill_rect(x+1, y+9, w-2, 1, color)
  self.contents.fill_rect(x+2, y+10, w-4, 1, b_color)
end
#-----------------------------------------------------------------
#-----------------------------------------------------------------
def draw_actor_sp(actor,x,y)
  width = 128
  y += 20
  white = Color.new(255,255,255,255)
  black = Color.new(98,51,0,255)
  w = width * actor.sp / actor.maxsp
  # White border
  self.contents.fill_rect(x+1, y-1, width-2, 1, white)
  self.contents.fill_rect(x, y, width, 1, white)
  self.contents.fill_rect(x-1, y+1, width+2, 9, white)
  self.contents.fill_rect(x, y+10, width, 1, white)
  self.contents.fill_rect(x+1, y+11, width-2, 1, white)
  # Black back
  self.contents.fill_rect(x+2, y, width-4, 1, black)
  self.contents.fill_rect(x+1, y+1, width-2, 1, black)
  self.contents.fill_rect(x, y+2, width, 7, black)
  self.contents.fill_rect(x+1, y+9, width-2, 1, black)
  self.contents.fill_rect(x+2, y+10, width-4, 1, black)
  # Generating the color
  val = 255 * ((actor.sp*100)/actor.maxsp)
  blue =  - val/100
  color = Color.new(224,blue,0,255)
  w_color = Color.new(255,blue+32,96,255)
  if blue > 64 then blue -= 32
  elsif blue > 128 then blue -= 64 end
  b_color = Color.new(172,blue,0,255)
  # Making the bar
  self.contents.fill_rect(x+2, y, w-4, 1, w_color)
  self.contents.fill_rect(x+1, y+1, w-2, 1, w_color)
  self.contents.fill_rect(x, y+2, w, 7, color)
  self.contents.fill_rect(x+1, y+9, w-2, 1, color)
  self.contents.fill_rect(x+2, y+10, w-4, 1, b_color)
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------

They let's insert this picture for folder pictures:

Behind assistance of event, they let's make so that it was displayed on map

Ps. My English not is good. It helped me in writing translator
}


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