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 Manifest - A complete 30-hour RPG
There exists a most curious and powerful race in the world of Ospes, able to manipulate and alter matter itself.
Their numbers are few, and from the beginning they have lived as outcasts, perceived as a threat to the world and every living thing in it.
They are called Theolar.
Thymetians, the most dominant race on Ospes, have done all that they can to suppress the Theolar. For they, more than any, are afraid of them.
Most Theolar are content to live in hiding and have abandoned the use of their abilities in hopes they would be forgotten. But among them there is a small group, known as the
Andurim, who are unwilling to give up that part of themselves.
Their sole purpose is to provide the Thymetians and the rest of the world with a glimpse of their greatness, now long overshadowed by what else they are capable of�...
Thank you for taking enough interest in this project to view the thread. This project is a fulfillment of a childhood dream and it is very dear to me. I do hope you enjoy it.
If you play it through to completion, I promise you that you will see a few things that have never been done before in Rpg Maker Vx.
In the interest of quality, I encourage everyone who plays the game to leave feedback, comments, advice, or any questions if you have them.

File size: 133 Mb (remember...30 hours of gameplay)
World and Story:
Content Hidden

Characters (A sampling):
Content Hidden
- In-depth story, both serious and humorous
- ATB Tankentai Battle System
- Customize battle difficulty from the menu
- Hundreds of unique skills including many with complex common events
- A large, lag-free world map to explore
- Challenging dungeons with varied and original puzzles like you've never seen in RPG Maker VX before
- A huge number of mini-games, including gambling, accuracy, speed, timing, strategy, and more.
- Optional puzzle-filled ruins with plenty of rewards
- 99 hidden relics to find and trade in the world
- Original and addictive lockpicking event system
- Some dungeons involve sneaking past guards and enemies
- Optional Quests/Hunts similar to Phantasy Star 4/Final Fantasy XII
- Fully functional battle arena
- A complex evented world mini-map with 3 different zoom perspectives
Some of the mini-games you will encounter during your travels:
(Screenshots for these are provided below)
- A whack-a-mole type game
- A fishing minigame based off a combination of the Fable 1 fishing system and the Guardian Force Boost system of FF8
- A dodging minigame
- My complex lockpicking system
- A 3-Card Monty style game, but with 10 rabbits instead
- A shooting gallery game, similar to the one found in Alundra
- A blacksmithing minigame involving timing
- A Slide puzzle w/ multiple images (I count it as a puzzle and a minigame). See screenshots below.
- A shooting/defense game where you must keep monsters at bay
- A single player memory card game with a unique twist
- A fast-paced meteor dodging game

Content Hidden
Gambling minigames in the various pubs and bars around the world, for those wishing for a break from the main story or who want to make some extra Etherum. The games are as follows:
1) Water, Earth, Lightning - my version of paper, rock, scissors
2) An evented version of blackjack with images, complete with double down functionality
3) A unique version of roulette called "The Great Divide" which allows you to place up to seven different wagers before a number is rolled
4) My own game called "Longshot."

A big thank you to all of the following people for their wonderful resources:
Content Hidden

I would never presume to compare the quality of my piece to any of Michelangelo's, only the passion with which we worked on them.

LINK TO MANIFEST GAME (Screenshots can be viewed here as well):
You might also enjoy my new Puzzle RPG, Canvas, found here:
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