02-27-2014, 10:29 AM
(This post was last modified: 7 hours ago by DerVVulfman.)
Log Horizon – Experience Pot System Script
Author: SoulPour777
Web URL: infinitytears.wordpress.com
Terms of Use:
- Preserve the Script Banner.
- Credit SoulPour777 for the script.
- You are allowed to share this script in a community, as long as SoulPour777
remains the author of the script.
- Don’t claim this script as your own.
- You are free to modify the script, but credits is necessary.
Description:
This script enables the party members lower than Level 30 to gain experience pots, an item that gives them boost on experience and fighting abilities. This is a script based on a system mentioned from the anime Log Horizon.
Instructions:
- Place the script below Materials above Main.
Usage:
On your Items in the database, place this note tag on the item:
<ExpPot: n>
n means the value of the experience you will give to your item user.
Example:
<ExpPot: 1000>
This means that when your item user uses that item, he or she will gain 1000 experience.
According to the Log Horizon anime, it says that not only would the player gain experience but also battle enhancements, so I added some HP, MP and TP regen as well for the item.
How to Set Up the Item Correctly:
- Make sure to remove the On Use Effect on the item. This is because the item won’t be used whenever you place anything on it.
Script:
Author: SoulPour777
Web URL: infinitytears.wordpress.com
Terms of Use:
- Preserve the Script Banner.
- Credit SoulPour777 for the script.
- You are allowed to share this script in a community, as long as SoulPour777
remains the author of the script.
- Don’t claim this script as your own.
- You are free to modify the script, but credits is necessary.
Description:
This script enables the party members lower than Level 30 to gain experience pots, an item that gives them boost on experience and fighting abilities. This is a script based on a system mentioned from the anime Log Horizon.
Instructions:
- Place the script below Materials above Main.
Usage:
On your Items in the database, place this note tag on the item:
<ExpPot: n>
n means the value of the experience you will give to your item user.
Example:
<ExpPot: 1000>
This means that when your item user uses that item, he or she will gain 1000 experience.
According to the Log Horizon anime, it says that not only would the player gain experience but also battle enhancements, so I added some HP, MP and TP regen as well for the item.
How to Set Up the Item Correctly:
- Make sure to remove the On Use Effect on the item. This is because the item won’t be used whenever you place anything on it.
Script:
Code:
=begin
#==============================================================================
# Log Horizon - Experience Pot System Script
# Author: SoulPour777
** Web URL: infinitytears.wordpress.com
#------------------------------------------------------------------------------
# Description: This script enables the party members lower than Level 30 to
# gain experience pots, an item that gives them boost on experience and
# fighting abilities. This is a script based on a system mentioned from the
# anime Log Horizon.
Instructions:
- Place the script below Materials above Main.
Usage:
On your Items in the database, place this note tag on the item:
<ExpPot: n>
n means the value of the experience you will give to your item user.
Example:
<ExpPot: 1000>
This means that when your item user uses that item, he or she will gain 1000
experience.
According to the Log Horizon anime, it says that not only would the player
gain experience but also battle enhancements, so I added some HP, MP and TP
regen as well for the item.
How to Set Up the Item Correctly:
- Make sure to remove the On Use Effect on the item. This is because the item
won't be used whenever you place anything on it.
Terms of Use:
- Preserve the Script Banner.
- Credit SoulPour777 for the script.
- You are allowed to share this script in a community, as long as SoulPour777
remains the author of the script.
- Don't claim this script as your own.
- You are free to modify the script, but credits is necessary.
#==============================================================================
=end
module LHExperiencePot
# Experience Pot Variables
# -------------------------------------
EXP_POT_SE = "Item3"
EXP_POT_SE_PITCH = 100
EXP_POT_SE_VOL = 100
EXP_POT_ITEM_ID = 1
EXP_POT_ITEM_AMOUNT = 1
# -------------------------------------
def experience_pot_activate
experience_pot
end
# -------------------------------------
# This performs the action for the experience pot
# -------------------------------------
def experience_pot_action
RPG::SE.new(EXP_POT_SE, EXP_POT_SE_VOL, EXP_POT_SE_PITCH).play
$game_party.members.each do |actor|
if actor.level <= 30
$game_party.gain_item($data_items[EXP_POT_ITEM_ID], EXP_POT_ITEM_AMOUNT) # ID of the Exp. Item
end
end
end
end
class Game_Actor < Game_Battler
# we have to include the LHExperiencePot module to have our other methods
# working in place.
include LHExperiencePot
#------------------------------------------------------------------------#
# New Level Up Method
# **this contains the experience pot. Everytime the level of an actor
# is below level 30, an experience pot item comes.
# -----------------------------------------------------------------------#
alias experience_pot_and_level_up level_up
def level_up
experience_pot
@level += 1
self.class.learnings.each do |learning|
learn_skill(learning.skill_id) if learning.level == @level
end
end
def experience_pot
experience_pot_action
end
alias exp_pot_game_actor_item_apply item_apply
alias exp_pot_game_actor_item_test item_test
#--------------------------------------------------------------------------
# * Aliased Method: Apply Effect of Skill/Item
#--------------------------------------------------------------------------
def item_apply(*args)
item = args[1] # Get Item from arguments
if item.is_a?(RPG::Item) # Since this method is used for both Item & Skills, check to make sure the Item is actually an Item
if $data_items[item.id].note =~ /<ExpPot:\s?(\d+)>/i # Only the Data_Item contains the notetag, not the item itself. So use the item id to get the database item and then check the notetag against the Regex. If matched, continue.
new_exp = self.exp + $1.to_i # Get New Experience Points
self.change_exp(new_exp, false) # Gain Exp, simple as that.
self.add_state(14) #HP Regen
self.add_state(15) #MP Regen
self.add_state(16) #TP Regen
end
end
exp_pot_game_actor_item_apply(*args) # Call Original Method
end
#--------------------------------------------------------------------------
# * Aliased Method: Test Skill/Item Application
#--------------------------------------------------------------------------
def item_test(*args)
return true if $data_items[args[1].id].note =~ /<ExpPot:\s?(\d+)>/i # Allow Item to be used no matter what if it contains this notetag
return exp_pot_game_actor_item_test(*args) # Otherwise Call Original Method
end
end
Huhubugin, Bubuuin, Daranasin, Ating tuklasin, Diwa't isip bubuhayin
Mula sa wala, Mundo ay nilikha, Nililok na mukha, Sa siklab ay nagsimula,
Tinanglaw ang palad, Likhang binigyang malay, Sa init, Hugis ang binagay!
Apoy! Mula sa wala, Mundo ay nilikha
Tinanglaw ang palad, Sa apoy hugis ang binagay
Mula sa wala, Mundo ay nilikha, Nililok na mukha, Sa siklab ay nagsimula,
Tinanglaw ang palad, Likhang binigyang malay, Sa init, Hugis ang binagay!
Apoy! Mula sa wala, Mundo ay nilikha
Tinanglaw ang palad, Sa apoy hugis ang binagay
![[Image: UfhwrmV.png]](https://i.imgur.com/UfhwrmV.png)

