Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 [Kinda-Poll] Pattern Game for new maker
#1
Ok, as you are likely aware I'm working on (and succeeding, methinks) a pure ruby rpg developement package. Thing is, we can't use Enterbrains rtp or default game due to copywrite reasons. So, considering I finally got some real results that even non-coders can see and appreciate, I'm now taking suggestions as far as the default games mechanics. Suggestions include but are not limited to:
Whole games
single features from a game
game mechanics
etc

This is to be the bare-bones basic when you click the New Project button, so whatever you should like to see post, k?
[Image: cautionary.png]
Reply }
#2
If you bought RPG Maker, I am sure it is okay to use both the default scripts and the RTP.

But if you want to make a free RPG engine, I am going to recommend the Liberated Pixel Cup tileset as its RTP. http://lpc.opengameart.org/
Plenty of tiles, all free to use even in commercial games, and the nice folks at OpenGameArt keep adding to it.
Reply }
#3
While the former is true I am attempting the latter. And on the RTP note a certain member of our forum has volunteered a huge amount of his handicrafts for use. I'm more interested in making the base game different enough that enterbrain can't poke us with a 10' pole.
[Image: cautionary.png]
Reply }
#4
Ah. Well this is an excellent chance to ignore RPGXP's convoluted damage algorithm and make something a little more accessible. The one I am using for my project is "damage = battler.ATK - target.DEF/2"

As for game mechanics, I am going to suggest stackable statuses. Either the duration (cast Posion twice, Posion now lasts for 6 turns instead of 3), or the power (allowing for higher stat boosts), or both.

Edit: The three biggest jRPGS are Dragon Quest, Final Fantasy, and Shin Megami Tensei. It wouldn't hurt to take mechanic ideas from them. In my opinion, a maker battle system needs to start simple so it can be understood but also the user needs to be able to add their own complexities so their game can feel unique. RPGXP does this with its 'attack force' system. RPGVXA lets designers write their own damage formulas per spell.

Edit 2: Ooh ooh! If you are going to use the same data structures as RPGXP, why not do something with the "front, middle, rear" positions that classes have. They only affect hit chance by default...
Reply }
#5
I know I'm necroposting this like crazy, and I don't even know if it's related to any system in the works right now, but if this is a pure Ruby system, you should attempt to implement low-poly / medium poly 3d, with GOSU or another Ruby 3d system. This way, this system could utilize tiles as objects, either as a 2d place, 2.5 raycasted wall, an event with a sprite, an object, a mesh for texture, animated model, whatever the case may be.

Enterbrain (ASCII) did similar with their RPG Maker 3 and 4 for Playstation, taking the game from 2d to 3d, why they never thought to try this for PC? No Understanding.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   RPG Maker Unite and VRM models? JayRay 0 1,230 02-18-2023, 07:10 AM
Last Post: JayRay
   SMILE GAME BUILDER only $13.99 DerVVulfman 0 743 12-27-2022, 05:06 AM
Last Post: DerVVulfman
   Small RPG Maker Games for Android Mike_Everley 0 1,440 12-23-2021, 10:56 AM
Last Post: Mike_Everley
   Unnamed Game Engine is known as Roole kyonides 2 3,669 08-28-2020, 11:02 AM
Last Post: kyonides
   RPG Maker series + Rants kyonides 4 5,316 08-25-2020, 12:41 AM
Last Post: kyonides
   RPG Maker has gotten progressively worse since XP Son_Rukiri 19 21,760 07-22-2018, 03:22 AM
Last Post: DerVVulfman
Question  Easiest 2D Sprite maker software MrFunny 2 5,975 11-28-2017, 06:19 PM
Last Post: JayRay
   I have a request when making your next game... JayRay 1 4,439 11-07-2017, 10:56 PM
Last Post: kyonides
   Is RPG Maker XP still a viable option? Zaphias 10 13,394 03-04-2017, 07:34 AM
Last Post: hanetzer
   Input on what sort of game you'd be interested in ChickenFetus 7 12,582 06-28-2016, 03:14 AM
Last Post: DerVVulfman



Users browsing this thread: