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 Picross
#1
Picross
Version: 2.0


Introduction
Kiddies put down those lame old Sudoku Games :P it is time for something new and more exciting. Its Picross, actually it is pretty similiar to Sudoku so If you know how to play Sudoku then you will have an easy time learning this puzzle game, but what is Picross anyway; the game is constructing a picture from numbers each row and column gives you a clue to what the picture looks like. This script is actually a variation of the game where you don't lose time when you make a mistake and there are no hints which makes the game a bit more challenging (Wario's Picross). Future versions will include Mario's Picross--time is taken off for mistakes and also hints and 3D Picross--where there are more colors (instead of just black and white). Well enough of sounding like a salesman


Screenshots
[Image: newpicmt1.png]


Demo
Download Here


Instructions
Copy all scripts found within the demo and copy the folder Graphics/Picture/Picross into the Same Directory as your Project Details for setting up Puzzles can be found in the Script Picross::Puzzles

To call this script use this

Code:
$scene = Picross::Scenes::Scene_Picross.new(id, type, time[,switch_id, back])

where id is the id of the puzzle to load
type is the type of puzzle (small medium large or huge)
time is the time to complete the puzzle
switch id is optional it is the switch id to turn on if the puzzle
is completed
back is the name of the battleback used in the puzzle

A sample call would be
Code:
$scene = Picross::Scenes::Scene_Picross.new(2,'small', 600, 1, "001-Forest01")

and that would call from the demo the puzzle id 2 type small and give the player 10 minutes to solve the puzzle if the puzzle is solved then switch id 1 would turn on and the background is the battleback 001-Forest01

If you want to make your own graphics instead of the ones I used for the demo then post here and I'll tell you step by step how to do it

How To Play
A good explanation of the rules can be found here
My Explanation

First you look at all of the numbers. You see, those numbers tell you how many holes there are in a row/column. If you see more than one number there is gap of at least one space in between holes. You can usually start a puzzle by starting with the biggest number. If this number is equal to the number of rows/columns then you may Chisel the whole line Like I've done in this Example (see above) I have marked the highest number RED see below for my move

Move 1

Now Goto the next highest number, if the number is less than the number of rows/columns and is bigger than half the number of rows/columns (In this case 3 is bigger than 2)
Then you may mark the center space like I've done here, or you can count that many spaces from the top or left and then from the bottom or right the space you go over both ways you may chisel in. See in the example the middle space on both sides can be chiseled in.

Move 2

Next analyze the puzzle, Look at the example puzzle's solution numbers very carefully. You should have noticed that the column numbers are symetrical. This means that whatever you do to one column you can do the the same column on the other side of the puzzle. If you aren't familiar with the game/ get lost easily then you should build the habit of using x marks. In this script The X button is used for making X's. X marks are spaces you know are not part of the solution picture. See in my example I know that nothing else on row three is supposed to be chisel in since the requirements for that row have been met (Two holes spaced out at least 1 space) See As I Created X's for the rest of the spaces on that row

Move 3


Again There Has to be a space in between chisel marks Look at columns 2,3,4 At the Bottom Row there can't be any chisel since you will break the column requirements

Move 4


Oh look a whole row has revealed itself since There are only two spaces left and the Requirementa are Two holes spaced out at least 1 space, So I can go on ahead and Chisel those both in

Move 5


After doing this Columns 1 and 5 have solved themselves you may x the rest of the spaces in those columns. If not already you should have an idea of what the solution of the puzzle is

Move 6

Ok we're down to 6 more spaces 2 rows and 3 columns It's pretty easy if you know what the picture will look like but its pretty much guess work now, what I've done Is look at the row/column with the most requirments Row 2 with Two holes spaced out at least 1 space (Remember that one of the Requirments for each remaining column has been filled) And since there are only three spaces on that row you may chisel in the first and last space and place an x in between Like so

Move 7

Finally the Requirements for the second and fourth column have been filled place x's on the remaining spaces on those columns. and that leaves one space left Chisel that in and you've solved the puzzle. And in case you don't know this puzzle is the Letter A. And Congrats you solved your first picross puzzle.

Move 8


Final Move


Tricks and Tips


FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.
As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.


Compatability
Should be compatible with everything


Credits and Thanks
Raziel for betatesting and reading my How to Play explanation Mario's Picross (SNES) which the Board/Field/Row/Column/Timer/Selector/Animation Graphics are from


Author's Notes
Script is heavily commented, Enjoy ^_^


Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.
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