03-07-2008, 09:56 PM 
	
	
	Continue From Gameover
Version: 0.1
Version: 0.1
Introduction
Well I'm not sure if anyone wants to use this, but it's really easy to change. I have simply changed Scene_Gameover so you can go to the Title, Shutdown the Game and Continue if you're party has enough gold. The amount of gold is customisable at the top of the script. I guess this is kinda useful, but most people probably won't use it, I just wanted to make something ^_^
Screenshots
![[Image: ContinuefromGameover.jpg]](http://i25.photobucket.com/albums/c66/RPG_Maker_XP/Screenies/ContinuefromGameover.jpg)
Script
 Script
  			Code:
#==============================================================================
# ** Scene_Gameover
#------------------------------------------------------------------------------
# by Syvkal
# Version 0.1
# 03-11-08
#==============================================================================
  # Gauge Border Colors
    PENALTY = 10000
class Scene_Gameover < Scene_Base
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    RPG::BGM.stop
    RPG::BGS.stop
    @penalty = PENALTY
    $data_system.gameover_me.play
    Graphics.transition(120)
    Graphics.freeze
    create_gameover_graphic
    create_command_window
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    open_command_window
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    close_command_window
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_command_window
    dispose_gameover_graphic
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    @command_window.update
    case @command_window.index
    when 0
      @window_penalty.visible = true
    when 1,2
      @window_penalty.visible = false
    end
    if Input.trigger?(Input::B)
      command_to_title
    elsif Input.trigger?(Input::C)
      if $game_party.gold < @penalty and @command_window.index == 0
        Sound.play_buzzer
        return
      end
      case @command_window.index
      when 0  # continue
        command_continue
      when 1  # to title
        command_to_title
      when 2  # shutdown
        command_shutdown
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = Vocab::continue
    s2 = Vocab::to_title
    s3 = Vocab::shutdown
    @command_window = Window_Command.new(172, [s1, s2, s3])
    @command_window.x = (544 - @command_window.width) / 2
    @command_window.y = (416 - @command_window.height) - 64
    @command_window.openness = 0
    @window_penalty = Penalty_Window.new((544 + @command_window.width) / 2, (416 - @command_window.height) - 64)
    @window_penalty.openness = 0
    @window_penalty.set_text("- " + @penalty.to_s + Vocab::gold)
    if $game_party.gold < @penalty
      @command_window.index = 1
      @command_window.draw_item(0, false)
    end
  end
  #--------------------------------------------------------------------------
  # * Create Game Over Graphic
  #--------------------------------------------------------------------------
  def create_gameover_graphic
    @sprite = Sprite.new
    @sprite.bitmap = Cache.system("GameOver")
  end
  #--------------------------------------------------------------------------
  # * Dispose of Game Over Graphic
  #--------------------------------------------------------------------------
  def dispose_gameover_graphic
    @sprite.bitmap.dispose
    @sprite.dispose
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command Window
  #--------------------------------------------------------------------------
  def dispose_command_window
    @command_window.dispose
    @window_penalty.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command Window
  #--------------------------------------------------------------------------
  def open_command_window
    @command_window.open
    @window_penalty.open
    begin
      @command_window.update
      @window_penalty.update
      Graphics.update
    end until @command_window.openness == 255 and @window_penalty.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command Window
  #--------------------------------------------------------------------------
  def close_command_window
    @command_window.close
    @window_penalty.close
    begin
      @command_window.update
      @window_penalty.update
      Graphics.update
    end until @command_window.openness == 0 and @window_penalty.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Process When Choosing [Continue] Command
  #--------------------------------------------------------------------------
  def command_continue
    Sound.play_decision
    $game_party.lose_gold(@penalty)
    RPG::BGM.fade(800)
    RPG::BGS.fade(800)
    RPG::ME.fade(800)
    $scene = Scene_Map.new
    close_command_window
    Graphics.fadeout(60)
  end
  #--------------------------------------------------------------------------
  # * Process When Choosing [To Title] Command
  #--------------------------------------------------------------------------
  def command_to_title
    Sound.play_decision
    RPG::BGM.fade(800)
    RPG::BGS.fade(800)
    RPG::ME.fade(800)
    $scene = Scene_Title.new
    close_command_window
    Graphics.fadeout(60)
  end
  #--------------------------------------------------------------------------
  # * Process When Choosing [Shutdown] Command
  #--------------------------------------------------------------------------
  def command_shutdown
    Sound.play_decision
    RPG::BGM.fade(800)
    RPG::BGS.fade(800)
    RPG::ME.fade(800)
    $scene = nil
  end
end
#==============================================================================
# ** Penalty_Window
#------------------------------------------------------------------------------
class Penalty_Window < Window_Base
  def initialize(x, y)
    super(x, y, 128, 64 - 16)
  end
  def set_text(text)
    if text != @text
      self.contents.clear
      self.contents.font.color = normal_color
      self.contents.draw_text(4, -4, self.width - 40, WLH, text, 0)
      @text = text
    end
  end
endInstructions
Put it under the Materials Section
Compatibility
Should work with most things, but I'm not 100% sure
Credits and Thanks
Umm... I didn't really do much, it's mostly just normal scripting, juggled round a bit.
Author's Notes
This is obviously not that amazingly special, it's just for anyone who wants it :P Enjoy ^_^

 
 
 Continue From Gameover
 Continue From Gameover
 

