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Change color of text in game
#1
Change color of text in game
corbaque
Nov 5 2006

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Code:
#===================================
# Script by Corbaque                                
#---------------------------------------------------------------
# 04 / 07 / 2006                                                    
#---------------------------------------------------------------
# This script is used to modify the color of the texts
# In the game
#===================================
class Text_color
#-------------------------------------------------------------
# Methode d'appel - Définition des variable
#-------------------------------------------------------------
def initialize
   if defined?(@color_proto) then @color_proto = $normal_c else
     @color_proto = Color.new(255, 255, 255, 255)
     @r = 255
     @v = 255
     @b = 255
     @o = 255
   end
   @i = 0
   @color_pulse = 0
end
def main
   #-----------------------------------------------------------
   # Methode Maître - Définition des fenêtre,
   # Boucle de mise à jour et suppression des
   # Fenêtre (lorsque qu'une autre classe est
   # Appelée
   #-----------------------------------------------------------
   @demo = Window_Base.new(0, 0, 640, 480)
   @demo.contents = Bitmap.new(608, 442)
   @demo.contents.font.name = $fontface
   @demo.contents.font.size = 50
   @demo.contents.font.bold = true
   @selec = Window_Command.new(400,
   ["Rouge", "Vert", "Bleu", "Opacitée", "Défaut", "Texte  =>"])
   @selec.x = 120
   @selec.y = 200
   @jauge = Window_Base.new(0, 0, 280, @selec.height)
   @jauge.contents = Bitmap.new(@selec.width, @selec.height)
   @jauge.contents.font.name = $fontface
   @jauge.contents.font.size = $fontsize
   @jauge.x = 220
   @jauge.y = 200
   @jauge.opacity = @jauge.back_opacity = 0
   Graphics.transition
   while $scene == self
     Graphics.update
     Input.update
     update
   end
   Graphics.freeze
   @demo.dispose
   @jauge.dispose
   @selec.dispose
end
#-------------------------------------------------------------
# Methode de mise à jour
#-------------------------------------------------------------
def update
   # Mise à jour des fenêtres
   @color_proto = Color.new(@r, @v, @b, @o)
   @demo.contents.clear
   @demo.contents.font.color = @color_proto
   @demo.contents.draw_text(250, 4, 200, 96, "Texte")
   @demo.update
   @jauge.contents.clear
   # Ce code monstre est en faite tout simple, chacune de ces lignes
   # Servent à tracer un fill (ligne) et sont classés de manière à faire
   # Des jauges, ce code est en quatre parties.
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   # Jauge de rouge
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   @jauge.contents.fill_rect(4, 8, 240, 1, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 9, 240, 1, Color.new(100, 100, 100, 255))
   @jauge.contents.fill_rect(4, 10, 240, 1, Color.new(200, 200, 200, 255))
   @jauge.contents.fill_rect(4, 11, 240, 1, Color.new(255, 255, 255, 255))
   @jauge.contents.fill_rect(4, 12, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 16, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 17, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 21, 240, 1, Color.new(255, 255, 255, 255))
   @jauge.contents.fill_rect(4, 22, 240, 1, Color.new(200, 200, 200, 255))
   @jauge.contents.fill_rect(4, 23, 240, 1, Color.new(100, 100, 100, 255))
   @jauge.contents.fill_rect(4, 24, 240, 1, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 12, @r * 240 / 255, 2, Color.new(@r, 0, 0, 105))
   @jauge.contents.fill_rect(4, 14, @r * 240 / 255, 2, Color.new(@r, 0, 0, 255))
   @jauge.contents.fill_rect(4, 16, @r * 240 / 255, 2, Color.new(@r, 0, 0, 255))
   @jauge.contents.fill_rect(4, 18, @r * 240 / 255, 2, Color.new(@r, 0, 0, 105))
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   # Jauge de vert
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   @jauge.contents.fill_rect(4, 32 + 8, 240, 1, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 32 + 9, 240, 1, Color.new(100, 100, 100, 255))
   @jauge.contents.fill_rect(4, 32 + 10, 240, 1, Color.new(200, 200, 200, 255))
   @jauge.contents.fill_rect(4, 32 + 11, 240, 1, Color.new(255, 255, 255, 255))
   @jauge.contents.fill_rect(4, 32 + 12, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 32 + 16, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 32 + 17, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 32 + 21, 240, 1, Color.new(255, 255, 255, 255))
   @jauge.contents.fill_rect(4, 32 + 22, 240, 1, Color.new(200, 200, 200, 255))
   @jauge.contents.fill_rect(4, 32 + 23, 240, 1, Color.new(100, 100, 100, 255))
   @jauge.contents.fill_rect(4, 32 + 24, 240, 1, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 32 + 12, @v * 240 / 255, 2, Color.new(0, @v, 0, 105))
   @jauge.contents.fill_rect(4, 32 + 14, @v * 240 / 255, 2, Color.new(0, @v, 0, 255))
   @jauge.contents.fill_rect(4, 32 + 16, @v * 240 / 255, 2, Color.new(0, @v, 0, 255))
   @jauge.contents.fill_rect(4, 32 + 18, @v * 240 / 255, 2, Color.new(0, @v, 0, 105))
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   # Jauge de bleu
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   @jauge.contents.fill_rect(4, 64 + 8, 240, 1, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 64 + 9, 240, 1, Color.new(100, 100, 100, 255))
   @jauge.contents.fill_rect(4, 64 + 10, 240, 1, Color.new(200, 200, 200, 255))
   @jauge.contents.fill_rect(4, 64 + 11, 240, 1, Color.new(255, 255, 255, 255))
   @jauge.contents.fill_rect(4, 64 + 12, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 64 + 16, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 64 + 17, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 64 + 21, 240, 1, Color.new(255, 255, 255, 255))
   @jauge.contents.fill_rect(4, 64 + 22, 240, 1, Color.new(200, 200, 200, 255))
   @jauge.contents.fill_rect(4, 64 + 23, 240, 1, Color.new(100, 100, 100, 255))
   @jauge.contents.fill_rect(4, 64 + 24, 240, 1, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 64 + 12, @b * 240 / 255, 2, Color.new(0, 0, @b, 105))
   @jauge.contents.fill_rect(4, 64 + 14, @b * 240 / 255, 2, Color.new(0, 0, @b, 255))
   @jauge.contents.fill_rect(4, 64 + 16, @b * 240 / 255, 2, Color.new(0, 0, @b, 255))
   @jauge.contents.fill_rect(4, 64 + 18, @b * 240 / 255, 2, Color.new(0, 0, @b, 105))
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   # Jauge d'opacitée
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   @jauge.contents.fill_rect(4, 96 + 8, 240, 1, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 96 + 9, 240, 1, Color.new(100, 100, 100, 255))
   @jauge.contents.fill_rect(4, 96 + 10, 240, 1, Color.new(200, 200, 200, 255))
   @jauge.contents.fill_rect(4, 96 + 11, 240, 1, Color.new(255, 255, 255, 255))
   @jauge.contents.fill_rect(4, 96 + 12, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 96 + 16, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 96 + 17, 240, 4, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 96 + 21, 240, 1, Color.new(255, 255, 255, 255))
   @jauge.contents.fill_rect(4, 96 + 22, 240, 1, Color.new(200, 200, 200, 255))
   @jauge.contents.fill_rect(4, 96 + 23, 240, 1, Color.new(100, 100, 100, 255))
   @jauge.contents.fill_rect(4, 96 + 24, 240, 1, Color.new(0, 0, 0, 255))
   @jauge.contents.fill_rect(4, 96 + 12, @o * 240 / 255, 2, Color.new(150, 150, 150, @o))
   @jauge.contents.fill_rect(4, 96 + 14, @o * 240 / 255, 2, Color.new(255, 255, 255, @o))
   @jauge.contents.fill_rect(4, 96 + 16, @o * 240 / 255, 2, Color.new(255, 255, 255, @o))
   @jauge.contents.fill_rect(4, 96 + 18, @o * 240 / 255, 2, Color.new(150, 150, 150, @o))
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   # Couleur en question
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   case @i
   when 0
     @jauge.contents.draw_text(4, 128, 100, 96, "Base")
   when 1
     @jauge.contents.draw_text(4, 128, 200, 96, "Systême")
   when 2
     @jauge.contents.draw_text(4, 128, 200, 96, "Desactivé")
   when 3
     @jauge.contents.draw_text(4, 128, 200, 96, "Etat Critique")
   when 4
     @jauge.contents.draw_text(4, 128, 200, 96, "Mort")
   end
   @jauge.update
   @selec.update
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   # Celon l'index de la fenêtre,
   # Auguementation, diminution et défauts des
   # Différents variables, ou conclusion de la
   # Classe (Appel du menu par défaut,
   # Modifiable
   #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   case @selec.index
   when 0
     if Input.repeat?(Input::LEFT)
       unless @r < 5
         $game_system.se_play($data_system.cursor_se)
         @r -=  5
         return
       end
       $game_system.se_play($data_system.buzzer_se)
     elsif Input.repeat?(Input::RIGHT)
       unless @r > 250
         $game_system.se_play($data_system.cursor_se)
         @r += 5
         return
       end
       $game_system.se_play($data_system.buzzer_se)
     end
   when 1
     if Input.repeat?(Input::LEFT)
       unless @v < 5
         $game_system.se_play($data_system.cursor_se)
         @v -= 5
         return
       end
       $game_system.se_play($data_system.buzzer_se)
     elsif Input.repeat?(Input::RIGHT)
       unless @v > 250
         $game_system.se_play($data_system.cursor_se)
         @v += 5
         return
       end
       $game_system.se_play($data_system.buzzer_se)
     end
   when 2
     if Input.repeat?(Input::LEFT)
       unless @b < 5
         $game_system.se_play($data_system.cursor_se)
         @b -= 5
         return
       end
       $game_system.se_play($data_system.buzzer_se)
     elsif Input.repeat?(Input::RIGHT)
       unless @b > 250
         $game_system.se_play($data_system.cursor_se)
         @b += 5
         return
       end
       $game_system.se_play($data_system.buzzer_se)
     end
   when 3
     if Input.repeat?(Input::LEFT)
       unless @o < 5
         $game_system.se_play($data_system.cursor_se)
         @o -= 5
         return
       end
       $game_system.se_play($data_system.buzzer_se)
     elsif Input.repeat?(Input::RIGHT)
       unless @o > 250
         $game_system.se_play($data_system.cursor_se)
         @o += 5
         return
       end
       $game_system.se_play($data_system.buzzer_se)
     end
   when 4
     if Input.trigger?(Input::C)
     $game_system.se_play($data_system.cursor_se)
       @r = 255
       @v = 255
       @b = 255
       @o = 255
     end
   when 5
     if Input.repeat?(Input::LEFT)
       $game_system.se_play($data_system.cursor_se)
       unless @i == 0
         @i -= 1
         return
       end
       @i = 4
     elsif Input.repeat?(Input::RIGHT)
       $game_system.se_play($data_system.cursor_se)
       @i += 1
       @i %= 5
     end
   end
   if Input.trigger?(Input::C)
     unless @selec.index == 4
       case @i
       when 0
         $normal_c = @color_proto
       when 1
         $system_c = @color_proto
       when 2
         $disable_c = @color_proto
       when 3
         $crisis_c = @color_proto
       when 4
         $die_c = @color_proto
       end
       #Replace this line by calls scene which
       # you wish, example :
       # $scene = Scene_Map.new
       $scene = Scene_Menu.new
     end
   end
   if @selec.index == -1
     @selec.index = 0
   end
   @selec.refresh
end
end
#===================================
# Add-on at Window_Base
#===================================
class Window_Base < Window
def normal_color
   return $normal_c
end
def disabled_color
   return $disable_c
end
def system_color
   return $system_c
end
def crisis_color
   return $crisis_c
end
def knockout_color
   return $die_c
end
end


To make this class functional, after “begin”
in main, put :
Code:
$normal_c = Color.new(255, 255, 255, 255)
$disable_c = Color.new(255, 255, 255, 150)
$system_c = Color.new(200, 200, 255, 255)
$crisis_c = Color.new(255, 255, 120, 255)
$die_c = Color.new(255, 20, 0, 255)


For tell this class you have to put :
Code:
$scene = Text_color.new


Enjoy !
}


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