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Monster's Adaption
#1
Monster's Adaption
by Caldaron
Version: 1.10

Oct 9 2006

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Introduction

This script makes it easily possible, to adapt the monsters' attributes to the actors' ones!

Features
  • individual adaption to the party's average attributes
  • Create ur own exp calculation
  • Editable random Gold gain based on exp
  • select ur Enemies adapted or adapt all and normalize the exceptions
  • Extra Difficulty Level added (adjust the monsters to the player's skills)
Demo

u only need to copy and paste, there's no need for it...

Script

Monster's Adaption


Instructions

put this script above main

look at the variable descriptions, these should be sufficient
Example for Adaption:

Enemy's Attack is set to 100.
So, the Enemy's attack is set to the party's average attack.
when its attack is 200, the attack is the party's attack doubled.
got it?

Incompatibility

not known...

Credits and Thanks

Credits to me [Image: biggrin.gif]
GREAT Thanks to Trickster for braining me!

Author's Notes

IMPORTANT: when EVA is set to 10 it's 100% (because u can only max 100 input)
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