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 Scripts; Updated; Scripts Demo Added
#8
Wachunga's Fog of War Script:

Instructions:

Installation:

Create a new class above “Main” and place the spoiler script into it. If you are using Rataime's Sun/Shadow scripts, please place the new class for this under those.

Next right click on the following image and save as…

Then import it into your database in RMXP. This is the FOW tile, its required for the script to work.

[Image: fow_default.jpg]

My “Smoke” edit:

[Image: fow_default_myrecolor-1.png]


Usage:

Ok, now, before we get into too much here, please be aware that there is a newer version of this but I am using this older one.

Now to use this place <FOW> into the map name of the map that you want to use it on.

You can customize it a bit by adding a <#> after the <FOW> (# = 1-3). Each sequential number adds more view tiles to the area that you uncover as you walk through the FOW.


Fog of War


Xsilverblade's/Advocate's Floating Location Window:


Instructions:


Installation:

Alright, first thing to do here is find this in Scene_Map:

Quote:@message_window = Window_Message.new

Put this directly underneath it:

Quote: @location_window = Window_Location.new

Next find these and place the following lines of code under them as well:

Quote:@message_window.update

@message_window.dispose

Quote:@location_window.update

@location_window.dispose

Ok, next go to the very end of it where you see this:

Quote:# ??????????? BGM ? BGS ??????????
$game_map.autoplay
# ????????
Graphics.frame_reset
# ???????
Input.update
end

Add this after that end command:

Quote: def set_location(location)
@location_window.location = location

Now, create a new class above 'Main' and call it Floating Location Window, then add the spoiler code to it.



Usage:


Now, for how to use this. I like this location window script because you input the map name manually, so if your using a script that has you put <text> in the map name it wont show up lol.

So, how do we go about using this you ask?

In a Call Script in an empty event set to 'auto start' in the trigger options we put this:

Quote:$scene.set_location ("Map Name")

Replace map name with the name of your map. Now, we want this to work every time we enter or exit this map, so, in that same event, create a new switch operation and call it Location Switch, well I did that but you can call it what you will. Now, every time you make a teleport, under the teleport command, put in the location switch operation and set it to off so that it will turn on and process the call script. You must do this for every Teleport event that you make, otherwise the location window wont show. So your teleport events should look like this:

Quote: Teleport [map #: map name], (coordinates)
Switch [switch #: Location Switch] = OFF


Floating Location Window



That's all the scripts that I have installation instructions for at the moment. I will post up some more when I get the instructions made.

If you want to see all of the scripts at work, download this Scripts Demo:

Scripts Demo

It contains around 28 scripts in total, some of them, namely KGC’s limit breaker, had to be modified to work properly with each other.

You may need to change the font for the demo, I think I may have left it set as Olde English, a custom font I was using.
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Messages In This Thread
Scripts; Updated; Scripts Demo Added - by Geowil - 02-17-2010, 03:33 AM
Scripts; Updated; Scripts Demo Added - by Geowil - 02-17-2010, 07:27 PM
Scripts; Updated; Scripts Demo Added - by Geowil - 02-17-2010, 08:14 PM
Scripts; Updated; Scripts Demo Added - by Geowil - 02-17-2010, 08:27 PM
Scripts; Updated; Scripts Demo Added - by Geowil - 02-17-2010, 08:30 PM
Scripts; Updated; Scripts Demo Added - by Geowil - 02-17-2010, 10:00 PM
Scripts; Updated; Scripts Demo Added - by PK8 - 03-04-2010, 10:50 AM

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