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 Poking at the RPG Maker VXAce map format.
#14
Actually, this reminds me of how I made some water using events, because doing so gave me larger tiles and translucency effects that autotiles couldn't. And I hate VXAce's autotiles, how they're not all 32x32 tiles, but 32x32 surrounded by 16x16/16x32. It's really limiting. (I guess that's a third irk. Good job Enterbrain.)

I wonder if I could then draw those events (graphics and animation only) by reading the region? Or would that be better used on Tilemap in case it lagged.

I should really investigate myself. > o</
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RE: Poking at the RPG Maker VXAce map format. - by Taylor - 02-04-2014, 02:34 AM

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