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 Poking at the RPG Maker VXAce map format.
#2
what they need is a simple .z buffer for each tile, so that a tile or event on x15 y 10, is always in front of a event or tile that's set at x15y10, same with tiles, so that larger than 1 tile sized characters don't get their heads cut off by buildings that are set 1 tile higher...
[Image: yy7iKKb.png]

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RE: Poking at the RPG Maker VXAce map format. - by JayRay - 11-12-2013, 05:56 AM

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