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 VX versus XP. Your view upon the two engines.
#12
Kylock Wrote: Although the number of tiles is limited... there are still a LOT of tiles. With the edits that I've made to the RTP sets, I'm pretty confident I can make a very long game without yet having to use a tileset swapper.
I'm with Kylock on this. Do remember that the RTP of RPG Maker VX has a lot of objects that are thrown into multiple tilesets (like pots, barrels, etc.). VX doesn't have duplicates, so it takes less space.

I might try my hands at parallax maps someday, if I ever get experienced enough with background drawing. It would be awesome if I could make a game that looks more or less like Baten Kaitos! ^_^
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Messages In This Thread
VX versus XP. Your view upon the two engines. - by aerendyll - 01-04-2009, 02:39 PM
VX versus XP. Your view upon the two engines. - by Guest - 01-05-2010, 03:16 AM

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