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 MP3 loop performance
#8
Oh, I thought you were aware of it? In the help file it talks about a slight jump before the looping section restarts. This is what happens with me. This is why I asked if you knew why it happened.

I tried to time the looping segments with parts that would sound okay with it, but it's still jarring. The example you mentioned - I think that was constructed in a way that made the jump unnoticeable.

On another note, I've found that the jump in my ME-BGM technique is noticeable after I've started something like Photoshop. Even closing it, even with 50FPS (what I've got my game set to), that jump will remain until a restart. Before that it is absolutely seamless.
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Messages In This Thread
MP3 loop performance - by cogwheel - 03-05-2008, 06:32 AM
RE: MP3 loop performance - by Taylor - 03-20-2011, 02:36 AM
RE: MP3 loop performance - by DerVVulfman - 03-20-2011, 04:33 AM
RE: MP3 loop performance - by yamina-chan - 03-20-2011, 01:13 PM
RE: MP3 loop performance - by Taylor - 03-20-2011, 05:38 AM
RE: MP3 loop performance - by Victor Sant - 03-20-2011, 10:30 PM
RE: MP3 loop performance - by Taylor - 03-20-2011, 11:00 PM
RE: MP3 loop performance - by DerVVulfman - 03-22-2011, 05:24 AM
RE: MP3 loop performance - by Espon - 03-22-2011, 10:18 AM
RE: MP3 loop performance - by xnadvance - 06-06-2011, 02:46 AM
MP3 loop performance - by MFBMR - 03-22-2010, 08:47 AM
MP3 loop performance - by DerVVulfman - 03-22-2010, 09:59 PM
MP3 loop performance - by DerVVulfman - 07-11-2010, 04:04 AM
MP3 loop performance - by DerVVulfman - 10-14-2010, 03:35 AM

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