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Scene_Base
#3
Sorry, had school.

I used a hash because that was easier for testing. I'll use the instance variables this time around.

I didn't have much time last night so that's all I got done, this is what I'm working on so far - (Am incuding intro animation, ending animation, and animation on command, and animations include Zoom, Move, and fade)

So Far


The animation loops will be replaced by an animation method, but that'll take to long just to make a post, so, yeah.

Thanks for the offer though.

EDIT : I should actually thank you for your whole post, the real reason I used a hash is because I'm just not completely comftorable using self.instance_variables, etc. You gave me a couple ideas, and I'm interested in how you handled sprites and sprite_sets.
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Messages In This Thread
Scene_Base - by Tsunokiette - 10-04-2006, 01:00 PM
RE: Scene_Base - by SephirothSpawn - 10-04-2006, 01:06 PM
RE: Scene_Base - by Tsunokiette - 10-05-2006, 01:00 PM
RE: Scene_Base - by GoldenShadow - 10-05-2006, 02:00 PM
RE: Scene_Base - by Tsunokiette - 10-05-2006, 03:00 PM



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