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Scene_Base
#2
I think a Scene_Base class requires much much much more that just BGM initializing.

What you did actually was rather... errr... pointless?

You have the right idea with updating objects (I don't see the point of a hash) but its much more than that.

What I have done in an actually Scene_Base class was divide the main processing up into several catagories.

main_prevariable
main_audio
main_windows
main_sprites
main_spriteset
main_postvariable
main_loop
main_end
main_dispose

(Maybe others, I don't quite remember).

All of those are blank methods, but you are to alias them in new scenes none the less (for further expansion and compat.).

This prevents rewriting the boring main method ever again, updating any object, disposing any object, etc.

If you are interested, I will post it for you and explain anything.
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Messages In This Thread
Scene_Base - by Tsunokiette - 10-04-2006, 01:00 PM
RE: Scene_Base - by SephirothSpawn - 10-04-2006, 01:06 PM
RE: Scene_Base - by Tsunokiette - 10-05-2006, 01:00 PM
RE: Scene_Base - by GoldenShadow - 10-05-2006, 02:00 PM
RE: Scene_Base - by Tsunokiette - 10-05-2006, 03:00 PM



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