08-17-2006, 01:15 PM
Oh, that's the long way.
Here's the short one.
Add a
in the def main, and whenever you want a message to show, do this in any kind of definition that updates.
Here's the short one.
Add a
Code:
@message_window = Window_Message.new
in the def main, and whenever you want a message to show, do this in any kind of definition that updates.
Code:
$game_temp.message_proc = Proc.new { @message_waiting = false }
$game_temp.message_text = "Text"