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 Valdred's guide to the Genres
#4
You really should re-evaluate your genres and separate genre from setting or plot device. "Futuristic" is a setting and as such, it can be in any genre. You can have a futuristic adventure game, futuristic shooter, futuristic strategy game and so on. A mystery is a plot device and you can see it in an adventure game, but also in a first-person-shooter, puzzle game, time management and so on.

I think you also need to do a lot more research on the different genres. You're using cliche plot elements for descriptions instead of actually naming different genre conventions. This wiki entry is a good starting point, but also look at how commercial games are organized in video game stores, how they are described in reviews and so on. Some genres will have sub-genres, such as hidden object game as a sub-genre to first person adventure or a tactics sub-genre in a role playing game.
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Messages In This Thread
Valdred's guide to the Genres - by deValdr - 02-26-2010, 08:57 PM
Valdred's guide to the Genres - by jubhub731 - 02-26-2010, 09:45 PM
Valdred's guide to the Genres - by deValdr - 02-26-2010, 09:55 PM
Valdred's guide to the Genres - by Lunarea - 02-26-2010, 10:17 PM
Valdred's guide to the Genres - by Jacket - 02-27-2010, 07:22 AM

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