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 Action if BGM is missing
#1
Wink 
Hello everyone,
I'm planning to change BGM in my game(because i found out that some of them are illegal to use).
Thing is that i think i should leave the oryginal title of song im gonna use. Of course i will change BGM's everywhere i'll find BUT...
its highly possible i wont notice every moment where BGM is changing so in project there still will be command to play old one.
but when RMXP is forced to play BGM that doesnt exist it simply show error and colse application.
Question is:
Have anyone heard or can make script that changes what RMXP is doing after "asked" to play BGM that doesnt exist?
For example -
"If BGM 'BattleMusic' is missing play 'NewBattleTheme',
if BGM 'XXX' is missing print "alternative playing" and play 'YYY',
if BGM that is not specified on list is missing play 'mute'."
Greetings :)
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Messages In This Thread
Action if BGM is missing - by Whisper - 04-02-2017, 02:03 PM
RE: Action if BGM is missing - by MechanicalPen - 04-02-2017, 06:39 PM
RE: Action if BGM is missing - by Whisper - 04-03-2017, 10:52 PM
RE: Action if BGM is missing - by Whisper - 04-11-2017, 03:15 PM
RE: Action if BGM is missing - by MechanicalPen - 04-14-2017, 01:00 AM
RE: Action if BGM is missing - by Whisper - 06-10-2017, 10:54 PM
RE: Action if BGM is missing - by DerVVulfman - 06-10-2017, 11:19 PM
RE: Action if BGM is missing - by Whisper - 06-11-2017, 12:44 AM

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