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 Is RPG Maker XP still a viable option?
#6
(02-08-2017, 11:38 PM)Zaphias Wrote: Thanks for the reply =]
Now I am still at a crossroads lol.

The thing is that the project is so old now (remember I didn't even knew I still had it)
that I actually don't mind migrating to the new system even if it is just copying and pasting stuff.

BUT

I consider I already have all the scripts necessary in the code to continue and finish the game.
With the characters already being drawn and sprites made for each one.
(Still searching for someone that can make a script out of the story we came up with, but that comes second for now)

...

Guess I need to get the team back to start this up again.
This needs to be finished =P

The thing is though? remember when you needed like 5 scripts for side-view battle system (and that was a light one) and another 1 or 2 scripts for ggood mouse and keyboard support? Now, one plug-in-play script and IN-Game sideview battle - What I'm saying (like in my case) is that you might find that what was a hassle before is much easier to do with MV.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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Messages In This Thread
RE: Is RPG Maker XP still a viable option? - by JayRay - 02-09-2017, 04:44 AM

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