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 FPLE Camera Height
#17
DerVVulfman Wrote: Wrote:The other inquiries before yours were about an altered fog/panorama viewport which I would surely like to figure out... let alone see how they get it looking that good. When I set a panorama into an FPLE tileset, it appears through the walls like it is a ghost. Not something it should I expect.
  
I think it's about the work I was doing in FPLE, it wasn't altered any picture and the effect so the walls do not seen like ghosts can be configured in a part of the script, (I just checked it, and I changed some Values without affect anything more about script)

Code:
  *FPLE Game_System
  #--------------------------------------------------------------------------

  # * Public Instance Variables
  #     fple (boolean)                : true = FPLE mode activated.
  #     fple_view_distance (int)      : only surfaces within this distance are
  #                                     displayed. Must be > 0.
  #     fple_light_distance (int)     : fading distance. Must be > 0. 0 : deactivated.
  #     fple_resolution (int)         : resolution during movements
  #                                     0:max, 1:medium, 2:low, 3:ugly
  #     fple_always_same_res (boolean): true = same quality when moving or not
  #--------------------------------------------------------------------------
  attr_accessor :fple
  attr_accessor :fple_view_distance
  attr_accessor :fple_light_distance
  attr_accessor :fple_resolution
  attr_accessor :fple_always_same_res
  attr_reader :fple_angle, :fple_target_angle
  attr_accessor :fple_rotation_direction, :fple_rotation_speed
  attr_reader :fple_cos, :fple_sin
    #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    initialize_fple_game_system
    self.fple = false
    self.fple_view_distance = 6  #<--- Changed to 10
    self.fple_light_distance = 5 #<--- Changed to 0
    self.fple_resolution = 1
    self.fple_always_same_res = true
    self.fple_angle = 0
    self.fple_target_angle = 0
    self.fple_rotation_direction = 1
    self.fple_rotation_speed = 8
  end

It were not such a great thing. In addition with a script call in a parallel start event, you can keep on some maps fading the walls to give it a touch of darkness or simulate it.
 
Quote:DerVVulfman Wrote:
Point me in the direction how to get those freakin panoramas and fogs to work, because I get the freakin backgrounds overlapping the walls like it's a ghost.

If that was or not it was with me, it wasn't necessary to use that strong language... I just wanted to know if you could solve the problem with those things.

 
Images
[Image: YhuZaMg.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Tileset.png]
Reply }


Messages In This Thread
FPLE Camera Height - by DerVVulfman - 01-23-2016, 01:17 AM
RE: FPLE Camera Height - by PepperTrooper - 01-26-2016, 06:08 PM
RE: FPLE Camera Height - by PepperTrooper - 01-27-2016, 12:57 PM
RE: FPLE Camera Height - by DerVVulfman - 01-28-2016, 04:27 AM
RE: FPLE Camera Height - by PepperTrooper - 01-28-2016, 05:19 PM
RE: FPLE Camera Height - by JayRay - 01-29-2016, 02:09 AM
RE: FPLE Camera Height - by DerVVulfman - 01-29-2016, 04:28 AM
RE: FPLE Camera Height - by DorminF - 02-03-2016, 10:39 PM
RE: FPLE Camera Height - by rzrcoon - 08-31-2016, 02:45 AM
RE: FPLE Camera Height - by DerVVulfman - 08-31-2016, 04:39 AM
RE: FPLE Camera Height - by rzrcoon - 08-31-2016, 08:19 AM
RE: FPLE Camera Height - by EvilMoonLight - 08-31-2016, 11:25 AM
RE: FPLE Camera Height - by TsunamiJurai - 11-24-2016, 03:08 PM
RE: FPLE Camera Height - by DerVVulfman - 11-24-2016, 06:47 PM
RE: FPLE Camera Height - by TsunamiJurai - 11-25-2016, 11:10 AM
RE: FPLE Camera Height - by DerVVulfman - 11-25-2016, 10:45 PM
RE: FPLE Camera Height - by rzrcoon - 11-26-2016, 06:25 AM
RE: FPLE Camera Height - by DerVVulfman - 11-27-2016, 06:32 PM
RE: FPLE Camera Height - by DerVVulfman - 11-30-2016, 04:45 AM
RE: FPLE Camera Height - by DerVVulfman - 12-01-2016, 04:42 AM
RE: FPLE Camera Height - by rzrcoon - 12-01-2016, 05:02 AM
RE: FPLE Camera Height - by JayRay - 01-21-2017, 03:30 AM
RE: FPLE Camera Height [Bugs] - by rzrcoon - 06-10-2018, 09:09 PM
RE: Altura de la cámara FPLE - by rzrcoon - 07-20-2020, 01:41 AM

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