Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Are TCGs in RPG Maker realistic.
#7
(06-04-2015, 11:53 PM)MechanicalPen Wrote: I sort of made a script for this once after having studied how Scene_Battle works. It's pretty easy if you know how to program. Do you have any examples of virtual card games you thought were fluid and fun?

There are too many tcgs around. When i say fluid and fun I am referring to a few tcg rmxp and rmvx games I tried and they super buggy for what they did. It doable, I made one a long time ago, but by fluid I mean consistent rules that are not too simple but fun at the same time. Dont want a card game that has hour long battles. No one's attention last that long.

(06-05-2015, 01:18 AM)MetalRenard Wrote: Yes? But it's already coded for you with a database. You could perhaps assign cards to monster and use those stats I guess, and use items for item cards.
*shrug*

Its easy to put a number of variables into a hash.

Code:
# All Talents and Abilities
 FOE_TALENTS = {
 # Basic Talents
 
 0 => [0,"Acrobatics","",0,1,[],0,0.0,false, nil],
 1 => [1,"Hiding","",0,1,[],0,0.0,false, nil],
 2 => [2,"Searching","",0,1,[],0,0.0,false, nil],
 3 => [3,"Tracking","",0,1,[],0,0.0,false, nil],
 4 => [4,"Sprint","",0,1,[],0,0.0,false, nil],
 5 => [5,"Dancing","",0,1,[],0,0.0,false, nil],
 6 => [6,"Guardian","",0,1,[],0,0.0,false, nil],
 7 => [7,"Shivelry","",0,1,[],0,0.0,false, nil],
 8 => [8,"Hawkeye","",0,1,[],0,0.0,false, nil],
 9 => [9,"Stalking","",0,1,[],0,0.0,false, nil],
 10 => [10,"Theivery","",0,1,[],0,0.0,false, nil],
 11 => [11,"Mysticism","",0,1,[],0,0.0,false, nil],
 12 => [12,"Collector","",0,1,[],0,0.0,false, nil],
 13 => [13,"Berserker","",0,1,[],0,0.0,false, nil],

I use hashes for talents in my current project. You can store card ids, name, attribute, restrictions and deck number, etc in hashes. Since Script editor loads them and core scripts you can make a game library of cards very easily. And there are lots of car art templates out there. However, I have scowered different forum to find a finished one. I have found very few.
Reply }


Messages In This Thread
Are TCGs in RPG Maker realistic. - by BeJeremiah - 06-04-2015, 06:38 AM
RE: Are TCGs in RPG Maker realistic. - by BeJeremiah - 06-05-2015, 02:19 AM
RE: Are TCGs in RPG Maker realistic. - by JayRay - 06-11-2015, 03:01 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   RPG Maker Unite and VRM models? JayRay 0 1,364 02-18-2023, 07:10 AM
Last Post: JayRay
   Small RPG Maker Games for Android Mike_Everley 0 1,542 12-23-2021, 10:56 AM
Last Post: Mike_Everley
   RPG Maker series + Rants kyonides 4 5,526 08-25-2020, 12:41 AM
Last Post: kyonides
   RPG Maker has gotten progressively worse since XP Son_Rukiri 19 22,817 07-22-2018, 03:22 AM
Last Post: DerVVulfman
Question  Easiest 2D Sprite maker software MrFunny 2 6,143 11-28-2017, 06:19 PM
Last Post: JayRay
   Is RPG Maker XP still a viable option? Zaphias 10 13,877 03-04-2017, 07:34 AM
Last Post: hanetzer
   RPG Maker MV Announced PK8 2 7,203 04-04-2016, 05:59 PM
Last Post: Starmage
   [Kinda-Poll] Pattern Game for new maker hanetzer 4 7,861 01-29-2015, 11:06 PM
Last Post: JayRay
   Poking at the RPG Maker VXAce map format. MechanicalPen 14 19,525 02-04-2014, 03:53 AM
Last Post: MechanicalPen
   RPG Maker VX Ace Lite - Free (but for how long?) Kain Nobel 20 32,968 03-26-2013, 07:21 PM
Last Post: yamina-chan



Users browsing this thread: