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 Open World FPS without FPLE
#8
basically the idea would sorta go like this, and there may be a way to incorporate for RMXP based on tileID instead of TILE TERRAIN ID... but a perspective cube would basically be a pre-configured 3d-rendered cube, for the testing of angles of items in that cube. In this method by using enough cube, and coordinating their placement due to the X or y of the player, you can create multi-level 2d psuedo billboarded First person openess, based on (rudamentally) the player's "position" "direction" and "level" in the map.
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Messages In This Thread
Open World FPS without FPLE - by JayRay - 03-26-2014, 04:26 AM
RE: Open World FPS without FPLE - by JayRay - 03-29-2014, 07:18 AM
RE: Open World FPS without FPLE - by MetalRenard - 03-29-2014, 12:45 PM
RE: Open World FPS without FPLE - by DerVVulfman - 03-29-2014, 10:49 PM
RE: Open World FPS without FPLE - by JayRay - 01-15-2015, 11:14 PM
RE: Open World FPS without FPLE - by JayRay - 01-16-2015, 11:51 PM

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