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 Meagan's Particles
#10
Like I said last night love this script. One thing I notice off the back is the particles don't render over certain tiles kinda make it looks like it goes through it. Guess sometimes it looks good but sometimes it doesn't .

For telling the particles were to be rendered, -1 for hero, or the event id. Would it be possible so 0 makes it render on itself? For example I have a script which creates a new event from a designated event from another map and runs whatever was set up for the event.

last question was about making it render weather like effects sorta like a old weather system years ago.

Like always your work is great!!
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Messages In This Thread
Meagan's Particles - by DerVVulfman - 10-19-2011, 03:37 AM
RE: Meagan's Particles - by Crono - 10-19-2011, 09:33 PM
RE: Meagan's Particles - by MetalRenard - 10-19-2011, 09:51 PM
RE: Meagan's Particles - by Hsia_Nu - 10-29-2011, 10:09 PM
RE: Meagan's Particles - by Kristovski - 11-02-2011, 05:44 AM
RE: Meagan's Particles - by DerVVulfman - 11-03-2011, 04:13 AM
RE: Meagan's Particles - by DerVVulfman - 01-25-2012, 04:30 AM
RE: Meagan's Particles - by DerVVulfman - 01-28-2012, 06:22 AM
RE: Meagan's Particles - by Taylor - 01-27-2012, 07:37 AM
RE: Meagan's Particles - by G.I. Toez - 05-03-2012, 06:44 PM
RE: Meagan's Particles - by odinel - 04-02-2014, 05:58 PM

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