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 Multi-Slot Store Patch
#1
Multi-Slot Store Patch
Ver 1.0


Introduction
This is a patch for the users of Guillaume777's Multi-Slot Equipment Script. It replaces the def refresh of the SHOP_STATUS window to reflect the changes made by Guillaume777's system.


Features
  • Allows 'Default' shops to take advantage of Guillaume777's Multi-Slot script.
  • Editable font sizes for scripter's design convenience.
  • A single def to edit... it's all in the one section, guys!


Screenshots
[Image: 8s8Pzzi.png]
Calculations have been taken into consideration:
Both Basil & Aluxes are dual wielding. Basil's Bronze Spear is 2 atk points lower than the Bronze Sword, so even though he's got two weapons... And Aluxes only has one weapon, the Bronze Sword. He can add 112 Attack points if he gets a second Bronze Sword.



Demo
Didn't make one. Very simple to use


Script
The Regular Version
The Advanced Shop Version


Instructions
Paste this script BELOW Guillaume777's system to take advantage of the values supplied by his system.

Additional instructions are in the script itself, though it is pretty simple to use. There are only three values you need edit... if you actually NEED to edit anything...


FAQ
As the system adapts to the Multi-Slot Equipment script, the calculations for weapons or armors purchased... and their predicted bonuses/penalties... had to reflect the additional slots. As such, if a warrior who was able to use two weapons and had only one equipped was to purchase a second weapon, the bonus predicted would show the full attack power of the second weapon. If a four-armed warrior (think GORO from Mortal Kombat) had only one weapon... then the predicted bonus for a weapon would be the value of 'three' weapons filling thr remaining weapon slots. The same calculations also affect armors and counts the slots for each individual armor type, even to the additional armor slot types (gauntlets, gloves, etc.).

This script is designed to work and appear as the default system. Any customization to this system is left to the end user. Please, do not ask for specific add-on features or the like. One could get flooded with requests...


Compatibility
One version was designed to adapt Guillaume777's system with the default store system while the other replicates RPG Advocate's Advanced Shop system. I cannot say anything about other store scripts.


Credits and Thanks
Thanks to Guillaume777 for his contribution to the RMXP community for the Multi-Slot system... and to Landarma for scripting support.


Author's Notes
Heh... only did it in one day. :D


[Image: xp_warning.png]
Image has link to Enterbrain's Download Page
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Messages In This Thread
Multi-Slot Store Patch - by DerVVulfman - 03-05-2008, 07:19 AM
Multi-Slot Store Patch - by explocion200 - 12-12-2009, 07:41 PM
Multi-Slot Store Patch - by DerVVulfman - 12-12-2009, 08:57 PM
Multi-Slot Store Patch - by explocion200 - 12-12-2009, 11:24 PM
Multi-Slot Store Patch - by DerVVulfman - 12-13-2009, 12:15 AM
Multi-Slot Store Patch - by explocion200 - 12-13-2009, 12:34 AM
Multi-Slot Store Patch - by DerVVulfman - 12-13-2009, 04:42 AM
Multi-Slot Store Patch - by explocion200 - 12-13-2009, 07:36 AM
Multi-Slot Store Patch - by DerVVulfman - 12-13-2009, 04:57 PM
Multi-Slot Store Patch - by explocion200 - 12-15-2009, 10:24 PM

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