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 Forum Script Listings
#29
[Image: audioen.png]
If you want a new way to tweak the audio in your system or have a new audio feature, look here.

Audio Enhancements: A-Z

All Battle Music Eliminator
Panther (October 3rd, 2009)

It's incredibly simple, but I thought I'd post it here, anyway. :P What it does is eliminate the battle music on maps of your choice so that the map background music will continue playing instead.


Audio File Encryption
by Dark-Yen (May 14, 2006)

I made a tool to encrypt music and the possibility to encrypt other files too. I copied the style from KGC (I did not use the r= check to check if the encryption had worked), so there goes that credit for the dll code, but Enjoy.


AUDIO FIX - Battle Animations
by DerVVulfman (May 14, 2006)

This module adjusts the volume of the Sound being played in the Battle Animations based on an editable value stored IN Game_System. Without it, you will only adjust the volume of the music and sound effects OTHER than battle animations.


Audio Module Rewrite mcisendstring
DerVVulfman (March 14, 2012)

This system overrides the AUDIO module for the BGM, BGS and ME systems, only letting the SE functions alone. Its primary function is to let the end user have multiple channels for these systems where only one existed before. This means that while the default audio system for RPGMaker XP allowed you to have only one BGS file playing at any one time, you can now have two or more background files playing simultaneously. You can still use the default Map Event commands and the like for the principle 'first' channel.


Audio Settings
by EJlol (November 10thd, 2007)

Always wanted a volume option? With this script you can let the player change the volume. You only have to script / event a GUI for it.


Balloon SE
by Woratana (May 16th, 2008)

Anyway, I feels like balloon with SE is better than silent balloon, so I scripted this~


Battle BGM Anti-Reset
by ParaDog
Posted by DerVVulfman (February 7, 2008)

This system prevents the music from starting over when entering combat if both the field map's and battlesystem's BMG are the same.


Control Map Audio Switch
SoulPour777 (January 13, 2016)

Plugins that changes the audio or adds new audio features.


Dalissa's Battle Cry
by DerVVulfman (August 8, 2006)

This script allows you to play audio clips that occur during attacks independant of the audio system built into 'battle animations'.


Edited ParaDog's Battle BGM Anti-Reset
Original version by ParaDog
Edited by MicKo (April 8th, 2009)

This system prevents the music from starting over when entering combat if both the field map's and battlesystem's BMG are the same.

It's pretty simple, but there is a convenience : the battle BGM is played as a ME file, which doesn't loop. It's pretty much my first attempt to edit a script, so I don't even know if this is possible to loop MEs


Fade Battle End ME
by Kylock (May 6th, 2008)

With this little dandy script, the fanfare will fade out as the battle scene does and your Map BGM will play as it should and all will be well with the world!


Individual Troop Themes XP
PK8 (September 28th, 2009)

This script allows game makers to give a specific Troop ID their own theme song. Useful for Boss battles and other unique battles.


Individual Troop Themes VX
PK8 (September 28th, 2009)

This script allows game makers to give a specific Troop ID their own theme song. Useful for Boss battles and other unique battles.


Individual Troop Victory MEs
PK8 (September 28th, 2009)

This script allows game makers to give a specific Troop ID their own victory MEs when your party defeats them. Useful for Boss battles and other stuff.


Kichi's Kached Audio
DerVVulfman (July 7, 2020)

This system is designed with the purpose of protecting your game's music and audio files, giving them a minor encryption using the same data structure as RPGMaker XP's innate system, storing them within the game's Data folder, and allowing them to be compressed/encrypted within the .rgsaad file.


KMapAudio
by Kyonides (July 5, 2020)

Did you ever wanted not to keep the current map's BGM or BGS because the in game atmosphere had changed?
Let's say you wanted to let the player know that a previously visited town has changed. Perhaps it's now decadent or somber.
OK, you could just change the playing BGM but let's be honest, that's a tremendous job to keep track of all of the changes that implies!
Well, not anymore! With my scriptlet you can change it once in a single place that will be executed just once!
The best part is it lets you save and load this change automatically!


KMenuSound ACE
by kyonides (October 1, 2021)

A board member once requested a new scriptlet that could help the game developer play a BGM on the main menu scene. It also lets you resume the previously played map BGM right where it was interrupted. This script does not alter the GUI at all so no screenshots should be provided ever!


Level Up ME & SE ACE
by kyonides (January 23, 2024)

Here you can find 2 scriptlets that will let you either change the ME that should be played right after winning the battle or play a short SE for every actor that did level up then.


Map BGM in Battle
by RPG Advocate (unknown date)

This script makes it so that you have the option to seamlessly continue playing the map BGM when you enter a battle.


Message Sound Effect
SoulPour777 (November 16, 2015)

Plugins that changes the audio or adds new audio features.


Mimi's Battle Music
by DerVVulfman (August 3rd, 2006)

This script allows you to play different music based on who your Lead Hero is, or based on the events that have transpired in your game.


MP3 loop performance
Posted by DerVVulfman
by Cogwheel (May 21st, 2008)

This script allows you to play music files up to 'designated' points you establish and loop them accordingly. If you have a long intro or fanfare in your piece and don't want the music to repeat the fanfare, you can tell it to loop back to a later start position. You don't want it to go to the end of the file, tell it so.


MP3 loop performance
by Cogwheel

Introduction is long, as for MP3 where tune fades out lastly as BGM of the game you use and are harsh is, but such strange feeling is rather cancelled by using this script.


MrMo Addon - Wyatt's On-Map Battle Music

This is probably without a doubt not the best script in the world, I made it for my game and... well, it's probably not the best way of doing this. But I thought I should share it as others might find it useful. It's dead simple so no credit is required unless you want to.


MrMo DVV Add-On #15: Dalissa's Battle Cry
DerVVulfman (April 27, 2011)

This add-on allows you to pre-program additional vocal cues for your ABS battlers so they can play both death wails and painful cries for heroes and enemies alike.


PlayMusik
by kyonides (November 16, 2023)

This script offers you a curious wave effect if you set the BACKDROP_EFFECT constant to :blur in the PlayMusik module below. It will be active as long as any song is playing in the background.


RPG::ME Extended
by Kyonides (April 14, 2024)

This scriptlet is just an extension of the ME already present in both editions of the RPG Maker engine. It mimics the BGM's and BGS's ability to keep track of the ME currently playing. If any...


Soul Engine Ace - Soul Liquid Music Player
SoulPour777 (March 5, 2014)

Creates a customizable music player for your games. The music player allows a simple play and stop as well as free space to add graphics.


RandomBMG
by kyonides (August 3, 2023)

Inspired by a forumer's support thread, I came up with a way to keep playing the current map's randomly chosen BGM while visiting what we could called here the child maps or dependent maps. There is a way to prevent the game from playing the vehicle's BGM as well.


Super Simple MCISendString
DerVVulfman (March 8, 2017)

Simple MCISendTring example based on my MCISendString system, this exerpt may instruct users how to play audio with the Windows winmm.dll, stop playback and even read the current position of the music/audio played in milliseconds.


Variable-Based Battle Themes
PK8 (September 29th, 2009)

This script allows developers to set battle themes depending on the value of a game variable. Useful if you want your project's battle theme changed when the player has progressed pretty far in the game.


Variable-Based Victory MEs
PK8 (September 29th, 2009)

This script allows developers to set victory MEs depending on the value of a game variable. Useful if you want your project's victory ME changed when the player has progressed pretty far in the game.


Vehikle SE
by kyonides (November 24, 2023)

Did you ever need to play a SE once while boarding any vehicle during gameplay?
Guess what? Now you can do that in the blink of an eye!
You just need to define a Filename, a Volume, and a Pitch for your SE's!
Take a look at the default options to find out how you can do it.


[PFIcon]Scr-XA.png" /> Victor Engine - Step Sound
Victor Sant (January 8, 2011)

This script allows to add sound to the step for actors and events on map. It’s possible to set sounds based on tileset terrain tags or map regions.


Winamp PSF files script
by Selwyn (April 9th, 2006)

This script allows you to play .psf .psf2 .minipsf and .minipsf2 files with RMXP.


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Messages In This Thread
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:00 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:12 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:13 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:17 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:19 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 07-06-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 08-04-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 09-21-2009, 04:59 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:46 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:47 AM
Forum Script Listings - by DerVVulfman - 12-07-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 01-11-2010, 04:45 AM
Forum Script Listings - by DerVVulfman - 02-08-2010, 06:38 AM

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