03-30-2009, 07:14 AM 
	
	
	
		Technically, that's a difficult one.
You see... if you look in the bgm_fade method in Game_System, there is a statement of:
That statement refers to the AUDIO hidden class in RMXP itself. 
Since it's a hidden class, we really don't have the actual code in which to make our own custom scripts. You may need to have someone create a script that uses the Windows Win32API to play that music file.
	
	
	
	
You see... if you look in the bgm_fade method in Game_System, there is a statement of:
Code:
Audio.bgm_fadeSince it's a hidden class, we really don't have the actual code in which to make our own custom scripts. You may need to have someone create a script that uses the Windows Win32API to play that music file.

 
 
 Sound Related + More
 Sound Related + More
 
