09-19-2025, 07:55 AM
(This post was last modified: 09-19-2025, 08:02 AM by Ace_V.
Edit Reason: realized something, haha.
)
Hi, kyonides. Would it be possible to add an option to this script so that instead of needing to list the enemies/bosses to exclude, you instead set specific enemies that can be bribed? (And also be able to make the bribe a fixed amount instead of a percentage that goes up?)
I've got a couple Corrupt Politician enemies that this would be perfect for.
But I don't want any other enemy to be susceptible to bribe. (I'm considering adding the bribe skill to every member of the party before combat with politicians and then making them forget the skill after combat so the skill doesn't persist in their skill list and only appear whenever the player fights politicians.) (EDIT: I realized the learn/forget common event might already solve my first request of keeping the bribe mechanic unique to the politicians.
So only the flat amount request remains)
I've got a couple Corrupt Politician enemies that this would be perfect for.


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