(09-04-2025, 04:30 AM)DerVVulfman Wrote: For that error message to appear, you are either using a game save that relied upon the Caterpillar script or have an event that is automatically running with movement commands reliant upon the caterpillar script.
While you would likely need to use a fresh new game after installing (due to variable changes), you may wish to look into this thread for Fukuyama's Train Actor script: https://www.save-point.org/showthread.php?tid=2705
... an English translated version exists.
Oh! OK, got it! You're right about the save! The fukuyama script was one of the earliest ones I implemented, and I didn't know a translated version exists. I'll implement this translated one down the line!
I am slowly testing the custom scripts, and my first method is to inject each script from my game into a new project, rather than move the full scripts.rxdata.
As kyonides pointed out, the lead actor swapper works great in a new project, and the untranslated train actor script doesn't cause an error.
However, I did notice that the caterpillar doesn't update when I swap out the lead actor (see the attached screenshot) so that's one more thing.

I'll add a few more scripts and test out today in-between tasks.

![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-PixelArtist.png]](https://www.save-point.org/images/userbars/SP1-PixelArtist.png)