09-05-2009, 03:47 PM 
	
	
	
		The hidden equipment is visible for a split second?  I'll have to look into that.  Perhaps it isn't resetting the index position back to '0' (the top of the menu).  That should be an easy fix.  But I do not have any plans to make the hidden slots jump around like hiding slots 3,6 and 8 leaving 1,2,4,5 & 7 visible.  
 Not sure anyone thought of having that in their slot system.  Hehehe.
  Not sure anyone thought of having that in their slot system.  Hehehe.
As to showing more than 5 slots in their equipment menu, I design my scripts to be based on the default RMXP Menu system. Cosmetic changes such as that I generally leave to the end users.
BUT..... it should not be hard to increase the depth of the windows if you go into the initialize method of Window_EquipLeft, Window_EquipRight and Window_EquipItem. I started scripting just by poking around in there myself.
	
	
	
	
 Not sure anyone thought of having that in their slot system.  Hehehe.
  Not sure anyone thought of having that in their slot system.  Hehehe.As to showing more than 5 slots in their equipment menu, I design my scripts to be based on the default RMXP Menu system. Cosmetic changes such as that I generally leave to the end users.
BUT..... it should not be hard to increase the depth of the windows if you go into the initialize method of Window_EquipLeft, Window_EquipRight and Window_EquipItem. I started scripting just by poking around in there myself.

 
 
 MultiSlots!
 MultiSlots!
 
