08-25-2015, 07:59 PM 
	
	
	
		Greetings to all RM PRO and GURUS here  I hope you will help me in this problem. So far I want to implement key combo while in scene battle. Here's the idea, when I choose a special skill a Combo keys will pop up on the screen, if you fail to finish or choose a wrong key then the actor will skip his/her turn but if he finish it then the skill will be execute.
 I hope you will help me in this problem. So far I want to implement key combo while in scene battle. Here's the idea, when I choose a special skill a Combo keys will pop up on the screen, if you fail to finish or choose a wrong key then the actor will skip his/her turn but if he finish it then the skill will be execute. 
Im stuck here in this lines
in Scene_Battle 4
in the ############## i put the call in MOG Combo script $scene = Chain_Commands.new(27) then it runs but after the combo scene it came back to battle map. I also check for the $scene in Scene_battle 1 and remove the scene != self but no luck.
this is the Chain Command that I am using http://www.atelier-rgss.com/RGSS/System/XP_SYS11.html
I think of when the graphic.freeze then the Chain Command will execute then after the chain command it will go back in the battle_scene 4 . I hope you will help me and thanks in advance
 and thanks in advance
	
	
	
	
	
 I hope you will help me in this problem. So far I want to implement key combo while in scene battle. Here's the idea, when I choose a special skill a Combo keys will pop up on the screen, if you fail to finish or choose a wrong key then the actor will skip his/her turn but if he finish it then the skill will be execute.
 I hope you will help me in this problem. So far I want to implement key combo while in scene battle. Here's the idea, when I choose a special skill a Combo keys will pop up on the screen, if you fail to finish or choose a wrong key then the actor will skip his/her turn but if he finish it then the skill will be execute. Im stuck here in this lines
in Scene_Battle 4
Code:
 #--------------------------------------------------------------------------
  # * Make Skill Action Results
  #--------------------------------------------------------------------------
  def make_skill_action_result
    # Get skill
    @skill = $data_skills[@active_battler.current_action.skill_id]
  ###########################################################    
  
    if @active_battler.current_action.skill_id == 88
       $scene = Chain_Commands.new(27)
    end
  
  
  
 ###########################################################  
 
    # If not a forcing action
    unless @active_battler.current_action.forcing
      # If unable to use due to SP running out
      unless @active_battler.skill_can_use?(@skill.id)
        # Clear battler being forced into action
        $game_temp.forcing_battler = nil
        # Shift to step 1
        @phase4_step = 1
        return
      end
    end
    # Use up SP
    @active_battler.sp -= @skill.sp_cost
    # Refresh status window
    @status_window.refresh
    # Show skill name on help window
    @help_window.set_text(@skill.name, 1)
    # Set animation ID
    @animation1_id = @skill.animation1_id
    @animation2_id = @skill.animation2_id
    # Set command event ID
    @common_event_id = @skill.common_event_id
    # Set target battlers
    set_target_battlers(@skill.scope)
    # Apply skill effect
    for target in @target_battlers
      target.skill_effect(@active_battler, @skill)
    end
  end
  #--------------------------------------------------------------------------in the ############## i put the call in MOG Combo script $scene = Chain_Commands.new(27) then it runs but after the combo scene it came back to battle map. I also check for the $scene in Scene_battle 1 and remove the scene != self but no luck.
this is the Chain Command that I am using http://www.atelier-rgss.com/RGSS/System/XP_SYS11.html
I think of when the graphic.freeze then the Chain Command will execute then after the chain command it will go back in the battle_scene 4 . I hope you will help me
 and thanks in advance
 and thanks in advance
	
 
 
 Inserting MOG Chain Commands in a particular Skill ID
 Inserting MOG Chain Commands in a particular Skill ID
 

 
 
 