04-07-2013, 09:36 AM
Stat-changing skills could be considered as alterations of state. One could give them a score considering the effect (additional damage and what not) through a certain number of turns.
A random factor would effectively account for, let's say, the AI's proficiency. Good idea.
A random factor would effectively account for, let's say, the AI's proficiency. Good idea.

![[Image: youtube_128x128-120x120.png]](https://i473.photobucket.com/albums/rr99/charlie_lee_79/youtube_128x128-120x120.png)
![[Image: deviant.png]](https://i473.photobucket.com/albums/rr99/charlie_lee_79/deviant.png)
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