03-08-2012, 08:34 PM 
	
	
	
		Hi,
try this patch below the two scripts :
	
	
	
try this patch below the two scripts :
Code:
class Sprite_Character < RPG::Sprite
  if !@already_aliased_neoM7_transition
    alias update_neoM7_transition_sprite_character update
    @already_aliased_neoM7_transition = true
  end
  def update
    if $scene.is_a?(Scene_Map)
      update_neoM7_transition_sprite_character
    else
      update_neoM7_sprite_character
    end
  end
end Some scripts :
  			
		 Working on :
  			
		
 
 
 Neo Mode 7 Script by MGCaladtogel
 Neo Mode 7 Script by MGCaladtogel
 

