![[Image: itemdev.png]](http://save-point.org/images/prefix_icons/SPEC-Scripts/itemdev.png)
Systems that affect items and how they are used are in here.
Item Development: A-Z

by DerVV (November 2, 2020)
This script forces the game player to actively prepare his party for combat, demanding that the player distribute items usable in combat between each party member. Actors not equipped with their own personal items will not be able to use an 'every party member' grab bag of items as before.

Soulpour777 (August 31, 2014)

This script allows the developer to set up items that are only visible by a certain note tag which they can basically use for anything. The items are called Mails, which means you can use them as set up for mails the actor can receive throughout the game.

by kyonides (November 17, 2023)
Do you need to update the number of potions or elixirs currently available for the next couple of actors during battle?
Or were you in need of canceling your previous actor's action to change the item the actor is going to consume next?
Then this scriptlet is for you.

by kyonides (August 15, 2023)
It simply lets you define whether or not you can use items during battles by turning a Game Switch ON.

by Blazingamer (January 20th, 2007)
Some features I wish to implement consist of having the ability to change pages with items and a sort button. The menu was inspired by the awesome item menu in FFVIII. This screenshot shows what it currently looks like.
It replaces the inventory scene with one that looks more like a cross between Chrono Trigger and Final Fantasy VIII.

by Blazingamer (October 23rd, 2008)
Version 2 is an upgrade of CMItems and is now compatible with KCG. Please note that this is made for a 3 person party and will require minor editing to work with 4 people.

DoubleX (August 28, 2016)
Lets you set skills/items to need turns to charge before using

DoubleX (August 28, 2016)
Lets you set skills/items causing users to cooldown after using

DoubleX (December 25, 2015)
Lets you set some skills/items needing mutiple battlers to use

DoubleX (September 9, 2019)
Fixes DoubleX RMMV Unison Item compatibility issues.

by Fomar0153 (Nov 30, 2006)
I think this is self-explanatory.

by DerVVulfman (September 16, 2020)
This script allows the game developer to create categories within their Skills menu, both for the main menu and default battle-system. But not only that, you can hide certain skills from display, and define the order in which these categories appear in the menu.

kyonides (June 26, 2017)
This script lets you hand over pretty much anything you've got hidden in your slick pockets to any NPC or mailbox you may find in your roleplaying adventures. Yes, it's possible, it can be all items, weapons and armors or just some of them or items or weapons or armors only. And it has an extra feature where gift giving may increase an NPC's friendship level.

DoubleX (December 16, 2015)
Lets users set states intercepting skills/items conditionally. Designed to mimic FF5's Blue Magic and FF6's Runic command.

SoulPour777 (January 31, 2016)

Plugins that adds new scenes and features that are not default in RMMV.

DerVVulfman (February 3, 2013)
This little feature adds itself to the default Scene_Item class, allowing the player to combine two individual items together to create a new item in their party's cache of goods.

by Trickster ()
Two for one deal, the first sets up a limit for items, and the second makes rarer items in a different color.

DerVVulfman (March 21, 2012)
This lets you create an NPC as a character who can identify unknown items. By this, you can make an item on the screen as an 'unknown sword' that you may not be able to use until it is identified by your expert.

DoubleX (December 17, 2015)
Sets some items to trigger some actions when conditions are met

SoulPour777 (February 27, 2014)

This allows the player to gain more gold based on the first actor’s level * total game troop gained gold total when a certain luxury armor is equipped.

by kyonides (October 4, 2021)
Did you ever need a custom menu scene that could allow you to identify items?
Now this script will let you do it in a very convenient way! Grinning
You can even make a hero a "certified" appraiser as well!

by kyonides (January 2, 2022)
Yes, I know that this is a scriptlet but I thought that some of you might have been thinking about an easy way to make items become actual experience books that allow your heroes to earn some experience points. Well, here's my version of such a script.

kyonides (February 27, 2019)
This scriptlet exists in order to let you make your items expire either after walking a long distance or time is up just because. That means that it will replace them with useless items automatically. Should I feel sorry for all of you players now?

by kyonides (November 22, 2019)
This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment.

kyonides (January 21, 2019)
This script will let your heroes depend on a flask or potion bottle to get healed, it can be refilled at anytime or you could break it on purpose... MWAHAHAHAHA!

kyonides (December 28, 2017)
This scriptlet lets you setup special doors that can only be open with special access cards.

by kyonides (November 20, 2019)
[/FSLText]Force the player to keep a reduced inventory while in battle!
Of course, the player may choose which items he or she will pack in his or her pocket.
It is possible to call the Pocket menu from the Item menu or the map! For more information, please read the comments I have included in my script.[/FSLText]

byKyonides (August 12, 2021)
This is a simple scriptlet that will allow you to set as many poisonous items as you wish.
You got to gain or lose an item in order to notice any difference on any of your heroes' states.
Happy with a sweat Yeah, I know that you might have found scripts that let you curse weapons or armors and the like but this one is specific for items!
It is NOT a Plug & Play script, guys!

kyonides (December 28, 2017)
Just lets you increase your hero's stats by crafting and setting special gemstones.

by DerVVulfman (October 20th, 2008)
This system permits you to create items within your RPGMaker database that can bestow a single 'skill' to one or more partymembers. This feature was available in earlier RPGMaker⢠systems, now re-introduced.

SoulPour777 (February 18, 2015)

This script allows you to execute and check the Mersenne Primes and adds item, weapon and armor variation item gain. This script calculate all Mersenne primes up to the implementation's maximum precision, or the 47th Mersenne prime. (Which ever comes first) and adds that item on your inventory.

by DerVVulfman
It forces the system to display an event on the field map when an enemy is killed which contains the treasure in which the enemy was carrying on its person.

DerVVulfman (April 27, 2011)
Modeled after various portions of Mr.Mo's ABS's Skill system, this script lets items be used by more than just the lead actor, and can be used as explosive weapons or ranged healing items.

DerVVulfman (June 29, 2011)
This script gives you the ability to create and place landmines in your game as well as let the player place his or her own landmines during gameplay. This is a special MrMo Addon that was made to work in games that do not use MrMo's ABS system.

by kyonides Apr 28, 2010
Here you can find 2 versions of the same scriptlet that will allow you to use an item to level up or down your hero at will.

by RPG Advocate (unknown date)
This script allows you to maintain up to ten seperate item lists. This is useful when your game has multiple parties and you want to maintain an item list for each.

SoulPour777 (March 1, 2014)

This script allows the developer to place in skills that can teach skills to the target when the skill is used. For example, if Eric uses 'Raise Ritual" skill to Ernest, Earnest will soon learn the skills indicated by the Raise Ritual Skill (which is tagged with the script's note tag).

Victor Sant (August 5, 2012)
This script allows you to setup different item types and to set up commands where the player can select only items from a pre-defined type. It also allows you to setup different items categories on the item menu