![[Image: hudbar.png]](http://save-point.org/images/prefix_icons/SPEC-Scripts/hudbar.png)
Want a new bargraph? Want a heads-up-display on the map? Come on in.
Hud and Bar Systems: A-Z

SoulPour777 (February 27, 2014)

Creates a small hud on top or lower part of the character sprite to show HP, MP, and TP conditions of the present actor. This script is preferable to be used for Action Battle using games.

by Raziel
This script allows you to display the character's HP/SP and the Enemy's HP on the battle screen.

SoulPour777 (February 27, 2014)

Creates an Age of Empire like hud that shows the gold, wood, stone, iron and population.

by Cogwheel (December 9, 2004)
With this single script you can use CogWheel bars without worrying that they take up 100 lines per bar.

by Syvkal (March 11th, 2008)
Inspired by CogWheel, Made completely by me ^.^

DoubleX (September 16, 2016)
Lets you use bars to show battler statuses on their sprites.

Tigurus Fay (August 21, 2011)
A script I made because I am addicted to Europa Universalis 3. It just gives a HUD on the map showing HP/SP for 2 characters and more.

Tigurus Fae (May 3, 2014)
An upgrade of my Europa Universalis III HUD script. This one allows nearly the same features and more! It looks way slicker, allows for 4 player party information instead of 2, minimap, time/date system, Party information (Gold and Party members) and a Logo. Only the Achievement Points and Script have been removed. This script will be part of the upcoming Prussian Interface Engine. This will be the stand-alone version of this script.

by Cogwheel (October 15, 2006)
Originally posted in japanese, this is a translation of a script addition that displays a picture based fill bars for your actor's HP and SP.

by Cogwheel
Originally posted in japanese, this is a translation of a script addition that displays custom bar graphics for an actor's HP, SP and EXP values.

by Raziel
A short script I did when I was bored. :P You can turn the Hud on and off by using a switch. It includes HP, SP, Exp and gradient bars.

by Bearcat (November 14th, 2007)
This is a really simple script I wrote for my game and I thought that it might be useful for some other people. Basically, it makes a bar out of two different icons, an empty and a full one. It splits the icons into halves and makes a bar out of them (think the Zelda life bar with full, half, and empty hearts).

by kyonides (March 20, 2024)
This script turns the map's encounter steps as a fixed number.
It features a simple HUD to let you know when you are about to trigger a random encounter on the current map.

kyonides (June 5, 2016)
This is just some sort of hobby instead of a full fledged script. It's handles a very simple HUD that will let you check your party leader's name, his or her HP and SP and probably some AP or TP as well. It's supposed to show any kind of bars but I haven't taken care of it as of yet. The only curious thing about it would be that it includes a way to predefine where it should be placed on the map screen. I also started working on it's in game settings menu but you can only see the labels and nothing else for now.

DerVVulfman (June 11, 2014)
This system is designed to permit the Enemy HP/SP bars from Lycan Enemy Bars to show properly with the slanted perspective feature of Mode7 by MGC.

by DerVVulfman (December 14, 2006)
This system will display a numeric value next to your hero's battler if the battler is armed with a weapon that uses ammunition. For use with Taryn's Weapon Ammunition System only.

Olivia (July 5, 2012)
This is a basic contimuation of the Calendar script found here. I found the script perfect for a project I was making, except for the fact it did not have a HUD showing the time, date and year. I coded it in with a simple and editable interface. It is plug and play, and still requires Melly-Mel's Calendar System.

by vietanh2108 (July 8th, 2009)
That 's noob edition of MOG HUD.

edited by DerVVulfman (April 18, 2011)
This is a revised version of the Heads-Up-Display that accompanies Mr.Mo's ABS version 4.5 which returns the capability to alter the HUD's appearance and layout from a configuration screen, something not possible after many features were hard-wired into the code. Also, it now introduces a new ITEM Hotkey window and an actor's optional Face display feature.

by kyonides (December 28, 2021)
This scriptlet allows you to display a so called panic level on screen. You can change its current location by adjusting the values of the corresponding CONSTANTS found in the Panik module.

DoubleX (August 22, 2015)
Aids other scripters to learn how atb system addon dependency can be solved

SoulPour777 (December 19, 2015)

Plugins that adds spice to the visuals of the overall game.

by kyonides (March 20, 2024)
This script has only one mission: to display the Select Key Item window with style!

by Raziel
An alternative to Cogwheel's Menu Bar's. It's also sexier. ;) Draws HP/SP/Exp and also parameters bars, whereever they are shown.

by Kylock (April 24th, 2008)
Inspired by Syvkal (http://rmvxpuniverse.com) who ported Cogwheel Style bars to VX, I realized how much I missed Seph's Slanted Bars. So here they are. Just add this script and it'll automagically transform your HP and MP bars. Installation instructions are in the header of the script.

by SoulPour777 (March 12, 2015)

This script, inspired by the original by Hanzo Kimura, allows the characters to have a lifeline representation of their current condition and state in battle and in the Menu. Easier to configure, it is not the same as the original, but please credit Hanzo Kimura for the Original and the Graphics.

SoulPour777 (February 28, 2014)
This is a script that creates a HUD, same with that of the light movel and anime Sword Art Online.

by DerVVulfman (April 13, 2007)
This script is merely a single page based on, and utilizes Trickster's Animated Gradient Bars... an SDK 2.0+ script system. This is an add-on for use with my Limit Break script.

DerVVulfman (June 5, 2012)
This script enhances the HUD system for the Vampyr Squad Based Action Battle System (SBABS), in that it adds two features: A quantity display for hotkeyed items and a hud bar to show how long the player must wait to use a skill after one has just been cast.may use.

DerVVulfman (August 28, 2012)
This script lets the game designer prevent the display the HP bars of an enemy on the map. This works for both normal and boss enemies, so one may be able to hide just how difficult it is to kill an enemy or even how far they have to go to eliminate it. This may prove useful for game makers who wish to create events that may take HP damage and could be destroyed on the map. One such event could be a door whereby it assumes the damage statistics of an enemy and would be able to take a nominal amount of damage before being splintered... if you lost the key.