![[Image: menusystem.png]](http://save-point.org/images/prefix_icons/SPEC-Scripts/menusystem.png)
If you want to have a new menu design, here's the place to look.
Menu Systems: M-Z

SoulPour777 (February 27, 2014)

This script configures the menu and the item to be compatible for making good horror games.

by kyonides (November 17, 2023)
Do you need to block the player's ability to consume items?
Or do you hate the team and wish to make it suffer by blocking all skills just because?
Or perhaps you should prevent the player from equiping new gear at any specific moment...
If any of those things is true, then this scriptlet is for you!
Just configure the game switch ID's accordingly.

DerVVulfman (April 5, 2011)
This script is a replacement for the RPGMaker XP's main menu for those who would like to access each menu function (Item, Skill, Equip) from defined hotkeys rather than accessing a main screen with the ESC key. These menu options are not separate menu entities like Scene_Item, but are part of the Scene_Map class and as such, the end user may let map events continue to run while up.

Posted DerVVulfman
by MogHunter
A 'revised' version of Moghunter's image-based end menu system, complete with optional animated backgrounds.

Posted DerVVulfman
by MogHunter
A 'revised' version of Moghunter's image-based equipment menu system, complete with optional animated backgrounds.

Posted DerVVulfman
by MogHunter
A 'revised' version of Moghunter's image-based save/load menu system, complete with optional animated backgrounds.

Posted DerVVulfman
by MogHunter
A 'revised' version of Moghunter's image-based item menu system, complete with optional animated backgrounds and item grouping system.

Posted DerVVulfman
by MogHunter
A 'revised' version of Moghunter's image-based main menu system, complete with optional animated backgrounds.

Posted DerVVulfman
by MogHunter
A 'revised' version of Moghunter's image-based skill menu system, complete with optional animated backgrounds.

Posted DerVVulfman
by MogHunter
A 'revised' version of Moghunter's image-based status menu screen, complete with optional animated backgrounds.

Tigurus Fay (August 18, 2011)
An edit of the default menu script. Designed for 1-player only.

by Olivia (August 22, 2009)
This is my first submitted CMS, it is a compact and attractive cms which uses slanted cogwheel bars by Syvkal, credit goes to him for the bars, not me.

by XRXS (July 22, 2007)
Posted by JackMonty (April 16, 2013)
Firstly this is not my script! A friend of mine referred me to a handy script to enable a 5 to 6 character menu (as opposed to the standard 4 characters). I thought I would share it here as many many people here have helped me with scripting problems in the past.

Tigurus Fae (June 22, 2014)
This script changes a fair deal in menus and adds several features. First based off, of the "Ghost Interface Engine" by Decibel, I made my own menu with small *sort of* animations and the like Overhauled Item/Status/Equip and Skill menus, a Questlog, Hud and MiniMap.

by Syvkal (June 23rd, 2008)
I made this quite a while ago, originally to show off my Bar Script.

by Mac (Jan 25, 2008)
Hey again...been a while, but i've come up with something for you guys....if any of you have played Shadow Hearts: Covenant then you will instantly recognise this...but basically i graphically designed and scripted the system for Atemu as a request and she said she'd be cool with sharing it with the community..so here you go.

SoulPour777 (February 27, 2014)

Adds Icons to the ordinary Menu System.

SoulPour777 (March 10, 2014)

Creates a small modification on your Menu and creates a basic wallpaper and updated scrolling images as background.

SoulPour777 (March 10, 2014)

This is a port of my RMXP version of the Soul Liquid Menu.
Creates a small modification on your Menu and creates a basic wallpaper and updated scrolling images as background.

SoulPour777 (September 9, 2014)

This is a simple menu theme that allows you to use Slanted Bars, Battlers and fixed 3 Actors Menu Theme with a Help Bar to indicate which part of the Menu you are browsing.

by Archeia / Posted by PK8 (October 3rd, 2008)
This is a replication of the Lufia II - Rise of the Sinistrals Menu for VX.

by Mac (Jan 25, 2008)
This was one of the menu requests i did, it was made for Kururu on her specifics and she has allowed it to be used for public use, so you guys are free to use, its nothing extraordinary but it does the job.

by kyonides (March 17, 2021)
This scriptlet allows you to distribute the main menu windows the same way the alternative plugin did in RMMV.

by computerwizoo7 (March 24, 2010)
This is my first CMS, its meant to be a simple CMS for small pac-man like or arcade games. well you can do it for oher stuff as well...

DerVVulfman (April 20, 2016)
This is a revised and enhanced version of the XaiL main menu written by Nicke. Now available for RPGMaker XP, it recreates the main features of his menu system. Game developers can add new options into their main menu and toggle their availability based on game switches. And it can display an information stats window that can hold various pieces of game data at the game developer's discretion.